v0.7.1c: actually fixed remains issues with thrown weapons

This commit is contained in:
Evan Debenham 2019-01-10 20:06:52 -05:00
parent e70c5bbb41
commit 04edae387d

View File

@ -173,7 +173,7 @@ public class Bones {
item.degrade( item.level() - 3 );
}
//thrown weapons are always IDed, otherwise set unknown
item.levelKnown = !(item instanceof MissileWeapon);
item.levelKnown = item instanceof MissileWeapon;
}
item.reset();