v0.7.1c: actually fixed remains issues with thrown weapons

This commit is contained in:
Evan Debenham 2019-01-10 20:06:52 -05:00
parent e70c5bbb41
commit 04edae387d

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@ -173,7 +173,7 @@ public class Bones {
item.degrade( item.level() - 3 ); item.degrade( item.level() - 3 );
} }
//thrown weapons are always IDed, otherwise set unknown //thrown weapons are always IDed, otherwise set unknown
item.levelKnown = !(item instanceof MissileWeapon); item.levelKnown = item instanceof MissileWeapon;
} }
item.reset(); item.reset();