v0.7.1c: actually fixed remains issues with thrown weapons
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@ -173,7 +173,7 @@ public class Bones {
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item.degrade( item.level() - 3 );
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item.degrade( item.level() - 3 );
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}
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}
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//thrown weapons are always IDed, otherwise set unknown
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//thrown weapons are always IDed, otherwise set unknown
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item.levelKnown = !(item instanceof MissileWeapon);
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item.levelKnown = item instanceof MissileWeapon;
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}
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}
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item.reset();
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item.reset();
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