v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
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@ -355,6 +355,10 @@ public class Ghost extends NPC {
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public static void process() {
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public static void process() {
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if (spawned && given && !processed && (depth == Dungeon.depth)) {
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if (spawned && given && !processed && (depth == Dungeon.depth)) {
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GLog.n("sad ghost: Thank you... come find me...");
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GLog.n("sad ghost: Thank you... come find me...");
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for (Mob m : Dungeon.level.mobs){
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if (m instanceof Ghost)
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m.beckon(Dungeon.hero.pos);
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}
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Sample.INSTANCE.play( Assets.SND_GHOST );
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Sample.INSTANCE.play( Assets.SND_GHOST );
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processed = true;
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processed = true;
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Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
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Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
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