v0.8.2c: final commit

This commit is contained in:
Evan Debenham 2020-08-27 15:18:57 -04:00
parent 50a80aba44
commit 01c5bcdaad
3 changed files with 41 additions and 11 deletions

View File

@ -16,8 +16,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 456
appVersionName = '0.8.2b'
appVersionCode = 460
appVersionName = '0.8.2c'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -141,7 +141,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@ -74,17 +74,46 @@ public class v0_8_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v0.8.2b", false, null);
changes = new ChangeInfo("v0.8.2c", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.8.2a):\n" +
"_-_ Uncommon crashes when descending to a new floor\n\n" +
"Fixed (existed prior to v0.8.2):\n" +
"_-_ Wraiths refusing to spawn over traps despite not being able to activate them"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_Balance Changes:_\n" +
"_-_ Bleed from gripping/flashing traps reduced, but they are also affected less by armor.\n" +
"_-_ All effects which cancel invisibility and time freeze now fully resolve before they cancel invis/freeze.\n" +
"_-_ Swarm intelligence no longer triggers from allies, and no longer affects magically slept enemies.\n" +
"_-_ Evil eyes are no longer immune to terror\n\n" +
"_Smaller Tweaks:_\n" +
"_-_ The dried rose can no longer be sold if it contains a weapon or armor\n" +
"_-_ Tweaked item visibility in furrowed grass\n" +
"_-_ Adjusted sizing for inventory and message windows\n" +
"_-_ Items now automatically get added to bags if room is made for them by dropping/using something else\n" +
"_-_ Shortened game log text from well of awareness\n" +
"_-_ Slightly tweaked the sprites of tipped vs. untipped darts\n" +
"_-_ Torches now play a burning sound when ignited"));
changes = new ChangeInfo("v0.8.2a", false, null);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.8.2):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Back button on hero select not appearing when it should\n" +
"_-_ Enchanted Mage's Staff not showing its enchantment name\n\n" +
"Fixed (existed prior to v0.8.2):\n" +
"_-_ Sniper shot incorrectly capping at 2.5x damage instead of 3x\n" +
"_-_ Golden Lotus having twice at much HP as intended\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Lots of minor visual errors\n" +
"_-_ Particle effects rarely not appearing\n" +
"_-_ Visual errors with Goo's charge up particles\n" +
"_-_ DM-201s rarely tossing grenades though walls\n" +
"_-_ Various rare errors with blacksmith reforging\n" +
"_-_ Various minor errors with cursed wands and chaos elementals\n" +
"_-_ Terrored enemies not fleeing in some cases\n" +
"_-_ Various minor errors with the Tengu fight\n" +
"_-_ Acidic scorpios not always dropping potions of experience\n" +
"_-_ Some immovable enemies not knocking items away"));
changes = new ChangeInfo("v0.8.2a&b", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@ -106,7 +135,8 @@ public class v0_8_X_Changes {
"Fixed (existed prior to v0.8.2):\n" +
"_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" +
"_-_ Dried rose ghost healing not respecting level lock limits\n" +
"_-_ Enemy respawn timer being reset by saving/loading the game"));
"_-_ Enemy respawn timer being reset by saving/loading the game\n" +
"_-_ Wraiths refusing to spawn over traps despite not being able to activate them"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);