diff --git a/build.gradle b/build.gradle index 5254a4e4c..278c29ace 100644 --- a/build.gradle +++ b/build.gradle @@ -16,8 +16,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 456 - appVersionName = '0.8.2b' + appVersionCode = 460 + appVersionName = '0.8.2c' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index c48c96d92..4e2fba387 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -141,7 +141,7 @@ public class WelcomeScene extends PixelScene { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n"; - //message += "\n" + Messages.get(this, "patch_balance"); + message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index 7bed20297..cc080b630 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -74,17 +74,46 @@ public class v0_8_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("v0.8.2b", false, null); + changes = new ChangeInfo("v0.8.2c", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed (caused by v0.8.2a):\n" + - "_-_ Uncommon crashes when descending to a new floor\n\n" + - "Fixed (existed prior to v0.8.2):\n" + - "_-_ Wraiths refusing to spawn over traps despite not being able to activate them")); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_Balance Changes:_\n" + + "_-_ Bleed from gripping/flashing traps reduced, but they are also affected less by armor.\n" + + "_-_ All effects which cancel invisibility and time freeze now fully resolve before they cancel invis/freeze.\n" + + "_-_ Swarm intelligence no longer triggers from allies, and no longer affects magically slept enemies.\n" + + "_-_ Evil eyes are no longer immune to terror\n\n" + + "_Smaller Tweaks:_\n" + + "_-_ The dried rose can no longer be sold if it contains a weapon or armor\n" + + "_-_ Tweaked item visibility in furrowed grass\n" + + "_-_ Adjusted sizing for inventory and message windows\n" + + "_-_ Items now automatically get added to bags if room is made for them by dropping/using something else\n" + + "_-_ Shortened game log text from well of awareness\n" + + "_-_ Slightly tweaked the sprites of tipped vs. untipped darts\n" + + "_-_ Torches now play a burning sound when ignited")); - changes = new ChangeInfo("v0.8.2a", false, null); + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v0.8.2):\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Back button on hero select not appearing when it should\n" + + "_-_ Enchanted Mage's Staff not showing its enchantment name\n\n" + + "Fixed (existed prior to v0.8.2):\n" + + "_-_ Sniper shot incorrectly capping at 2.5x damage instead of 3x\n" + + "_-_ Golden Lotus having twice at much HP as intended\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Lots of minor visual errors\n" + + "_-_ Particle effects rarely not appearing\n" + + "_-_ Visual errors with Goo's charge up particles\n" + + "_-_ DM-201s rarely tossing grenades though walls\n" + + "_-_ Various rare errors with blacksmith reforging\n" + + "_-_ Various minor errors with cursed wands and chaos elementals\n" + + "_-_ Terrored enemies not fleeing in some cases\n" + + "_-_ Various minor errors with the Tengu fight\n" + + "_-_ Acidic scorpios not always dropping potions of experience\n" + + "_-_ Some immovable enemies not knocking items away")); + + changes = new ChangeInfo("v0.8.2a&b", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -106,7 +135,8 @@ public class v0_8_X_Changes { "Fixed (existed prior to v0.8.2):\n" + "_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" + "_-_ Dried rose ghost healing not respecting level lock limits\n" + - "_-_ Enemy respawn timer being reset by saving/loading the game")); + "_-_ Enemy respawn timer being reset by saving/loading the game\n" + + "_-_ Wraiths refusing to spawn over traps despite not being able to activate them")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR);