v0.8.2c: final commit
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50a80aba44
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01c5bcdaad
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@ -16,8 +16,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 456
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appVersionCode = 460
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appVersionName = '0.8.2b'
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appVersionName = '0.8.2c'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -141,7 +141,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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@ -74,17 +74,46 @@ public class v0_8_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("v0.8.2b", false, null);
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changes = new ChangeInfo("v0.8.2c", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"Fixed (caused by v0.8.2a):\n" +
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"_Balance Changes:_\n" +
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"_-_ Uncommon crashes when descending to a new floor\n\n" +
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"_-_ Bleed from gripping/flashing traps reduced, but they are also affected less by armor.\n" +
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"Fixed (existed prior to v0.8.2):\n" +
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"_-_ All effects which cancel invisibility and time freeze now fully resolve before they cancel invis/freeze.\n" +
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"_-_ Wraiths refusing to spawn over traps despite not being able to activate them"));
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"_-_ Swarm intelligence no longer triggers from allies, and no longer affects magically slept enemies.\n" +
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"_-_ Evil eyes are no longer immune to terror\n\n" +
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"_Smaller Tweaks:_\n" +
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"_-_ The dried rose can no longer be sold if it contains a weapon or armor\n" +
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"_-_ Tweaked item visibility in furrowed grass\n" +
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"_-_ Adjusted sizing for inventory and message windows\n" +
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"_-_ Items now automatically get added to bags if room is made for them by dropping/using something else\n" +
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"_-_ Shortened game log text from well of awareness\n" +
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"_-_ Slightly tweaked the sprites of tipped vs. untipped darts\n" +
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"_-_ Torches now play a burning sound when ignited"));
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changes = new ChangeInfo("v0.8.2a", false, null);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.8.2):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Back button on hero select not appearing when it should\n" +
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"_-_ Enchanted Mage's Staff not showing its enchantment name\n\n" +
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"Fixed (existed prior to v0.8.2):\n" +
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"_-_ Sniper shot incorrectly capping at 2.5x damage instead of 3x\n" +
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"_-_ Golden Lotus having twice at much HP as intended\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Lots of minor visual errors\n" +
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"_-_ Particle effects rarely not appearing\n" +
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"_-_ Visual errors with Goo's charge up particles\n" +
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"_-_ DM-201s rarely tossing grenades though walls\n" +
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"_-_ Various rare errors with blacksmith reforging\n" +
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"_-_ Various minor errors with cursed wands and chaos elementals\n" +
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"_-_ Terrored enemies not fleeing in some cases\n" +
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"_-_ Various minor errors with the Tengu fight\n" +
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"_-_ Acidic scorpios not always dropping potions of experience\n" +
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"_-_ Some immovable enemies not knocking items away"));
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changes = new ChangeInfo("v0.8.2a&b", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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@ -106,7 +135,8 @@ public class v0_8_X_Changes {
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"Fixed (existed prior to v0.8.2):\n" +
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"Fixed (existed prior to v0.8.2):\n" +
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"_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" +
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"_-_ Pickaxe not getting bloodied by killing bats in rare cases\n" +
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"_-_ Dried rose ghost healing not respecting level lock limits\n" +
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"_-_ Dried rose ghost healing not respecting level lock limits\n" +
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"_-_ Enemy respawn timer being reset by saving/loading the game"));
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"_-_ Enemy respawn timer being reset by saving/loading the game\n" +
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"_-_ Wraiths refusing to spawn over traps despite not being able to activate them"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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