Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
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import java.util.Locale;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.gltextures.SmartTexture;
import com.watabou.gltextures.TextureCache;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndHero extends WndTabbed {
private static final String TXT_STATS = "Stats";
private static final String TXT_BUFFS = "Buffs";
private static final String TXT_EXP = "Experience";
private static final String TXT_STR = "Strength";
private static final String TXT_HEALTH = "Health";
private static final String TXT_GOLD = "Gold Collected";
private static final String TXT_DEPTH = "Maximum Depth";
private static final int WIDTH = 100;
private static final int TAB_WIDTH = 40;
private StatsTab stats;
private BuffsTab buffs;
private SmartTexture icons;
private TextureFilm film;
public WndHero() {
super();
icons = TextureCache.get( Assets.BUFFS_LARGE );
film = new TextureFilm( icons, 16, 16 );
stats = new StatsTab();
add( stats );
buffs = new BuffsTab();
add( buffs );
add( new LabeledTab( TXT_STATS ) {
protected void select( boolean value ) {
super.select( value );
stats.visible = stats.active = selected;
};
} );
add( new LabeledTab( TXT_BUFFS ) {
protected void select( boolean value ) {
super.select( value );
buffs.visible = buffs.active = selected;
};
} );
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resize( WIDTH, (int)Math.max( stats.height(), buffs.height() ) );
layoutTabs();
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select( 0 );
}
private class StatsTab extends Group {
private static final String TXT_TITLE = "Level %d %s";
private static final String TXT_CATALOGUS = "Catalogus";
private static final String TXT_JOURNAL = "Journal";
private static final int GAP = 5;
private float pos;
public StatsTab() {
Hero hero = Dungeon.hero;
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9);
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add(title);
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RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndCatalogus() );
}
};
btnCatalogus.setRect( 0, title.height(), btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
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add( btnCatalogus );
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RedButton btnJournal = new RedButton( TXT_JOURNAL ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndJournal() );
}
};
btnJournal.setRect(
btnCatalogus.right() + 1, btnCatalogus.top(),
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btnJournal.reqWidth() + 2, btnJournal.reqHeight() + 2 );
add( btnJournal );
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pos = btnCatalogus.bottom() + GAP;
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statSlot( TXT_STR, hero.STR() );
statSlot( TXT_HEALTH, hero.HP + "/" + hero.HT );
statSlot( TXT_EXP, hero.exp + "/" + hero.maxExp() );
pos += GAP;
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statSlot( TXT_GOLD, Statistics.goldCollected );
statSlot( TXT_DEPTH, Statistics.deepestFloor );
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pos += GAP;
}
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private void statSlot( String label, String value ) {
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BitmapText txt = PixelScene.createText( label, 8 );
txt.y = pos;
add( txt );
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txt = PixelScene.createText( value, 8 );
txt.measure();
txt.x = PixelScene.align( WIDTH * 0.65f );
txt.y = pos;
add( txt );
pos += GAP + txt.baseLine();
}
private void statSlot( String label, int value ) {
statSlot( label, Integer.toString( value ) );
}
public float height() {
return pos;
}
}
private class BuffsTab extends Group {
private static final int GAP = 2;
private float pos;
public BuffsTab() {
for (Buff buff : Dungeon.hero.buffs()) {
buffSlot( buff );
}
}
private void buffSlot( Buff buff ) {
int index = buff.icon();
if (index != BuffIndicator.NONE) {
Image icon = new Image( icons );
icon.frame( film.get( index ) );
icon.y = pos;
add( icon );
BitmapText txt = PixelScene.createText( buff.toString(), 8 );
txt.x = icon.width + GAP;
txt.y = pos + (int)(icon.height - txt.baseLine()) / 2;
add( txt );
pos += GAP + icon.height;
}
}
public float height() {
return pos;
}
}
}