2014-07-27 13:39:07 +00:00
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-08-03 18:46:22 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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2014-07-27 13:39:07 +00:00
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import java.util.Locale;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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2014-08-03 18:46:22 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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2014-07-27 13:39:07 +00:00
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public class WndHero extends WndTabbed {
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private static final String TXT_STATS = "Stats";
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private static final String TXT_BUFFS = "Buffs";
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private static final String TXT_EXP = "Experience";
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private static final String TXT_STR = "Strength";
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private static final String TXT_HEALTH = "Health";
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private static final String TXT_GOLD = "Gold Collected";
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private static final String TXT_DEPTH = "Maximum Depth";
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private static final int WIDTH = 100;
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private static final int TAB_WIDTH = 40;
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private StatsTab stats;
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private BuffsTab buffs;
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private SmartTexture icons;
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private TextureFilm film;
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public WndHero() {
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super();
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icons = TextureCache.get( Assets.BUFFS_LARGE );
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film = new TextureFilm( icons, 16, 16 );
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stats = new StatsTab();
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add( stats );
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buffs = new BuffsTab();
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add( buffs );
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add( new LabeledTab( TXT_STATS ) {
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protected void select( boolean value ) {
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super.select( value );
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stats.visible = stats.active = selected;
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};
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} );
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add( new LabeledTab( TXT_BUFFS ) {
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protected void select( boolean value ) {
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super.select( value );
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buffs.visible = buffs.active = selected;
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};
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} );
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for (Tab tab : tabs) {
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tab.setSize( TAB_WIDTH, tabHeight() );
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}
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resize( WIDTH, (int)Math.max( stats.height(), buffs.height() ) );
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select( 0 );
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}
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private class StatsTab extends Group {
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private static final String TXT_TITLE = "Level %d %s";
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private static final String TXT_CATALOGUS = "Catalogus";
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private static final String TXT_JOURNAL = "Journal";
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private static final int GAP = 5;
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private float pos;
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public StatsTab() {
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Hero hero = Dungeon.hero;
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BitmapText title = PixelScene.createText(
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Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9 );
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title.hardlight( TITLE_COLOR );
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title.measure();
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add( title );
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RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) {
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@Override
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protected void onClick() {
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hide();
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GameScene.show( new WndCatalogus() );
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}
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};
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btnCatalogus.setRect( 0, title.y + title.height(), btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
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add( btnCatalogus );
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RedButton btnJournal = new RedButton( TXT_JOURNAL ) {
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@Override
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protected void onClick() {
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hide();
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GameScene.show( new WndJournal() );
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}
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};
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btnJournal.setRect(
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btnCatalogus.right() + 1, btnCatalogus.top(),
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btnJournal.reqWidth() + 2, btnJournal.reqHeight() + 2 );
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add( btnJournal );
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pos = btnCatalogus.bottom() + GAP;
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statSlot( TXT_STR, hero.STR() );
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statSlot( TXT_HEALTH, hero.HP + "/" + hero.HT );
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statSlot( TXT_EXP, hero.exp + "/" + hero.maxExp() );
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pos += GAP;
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statSlot( TXT_GOLD, Statistics.goldCollected );
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statSlot( TXT_DEPTH, Statistics.deepestFloor );
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pos += GAP;
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}
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private void statSlot( String label, String value ) {
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BitmapText txt = PixelScene.createText( label, 8 );
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txt.y = pos;
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add( txt );
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txt = PixelScene.createText( value, 8 );
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txt.measure();
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txt.x = PixelScene.align( WIDTH * 0.65f );
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txt.y = pos;
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add( txt );
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pos += GAP + txt.baseLine();
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}
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private void statSlot( String label, int value ) {
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statSlot( label, Integer.toString( value ) );
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}
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public float height() {
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return pos;
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}
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}
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private class BuffsTab extends Group {
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private static final int GAP = 2;
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private float pos;
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public BuffsTab() {
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for (Buff buff : Dungeon.hero.buffs()) {
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buffSlot( buff );
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}
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}
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private void buffSlot( Buff buff ) {
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int index = buff.icon();
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if (index != BuffIndicator.NONE) {
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Image icon = new Image( icons );
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icon.frame( film.get( index ) );
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icon.y = pos;
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add( icon );
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BitmapText txt = PixelScene.createText( buff.toString(), 8 );
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txt.x = icon.width + GAP;
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txt.y = pos + (int)(icon.height - txt.baseLine()) / 2;
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add( txt );
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pos += GAP + icon.height;
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}
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}
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public float height() {
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return pos;
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}
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}
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}
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