Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WoolParticle;
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import com.watabou.utils.Callback;
import com.watabou.utils.ColorMath;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class MagicMissile extends Emitter {
private static final float SPEED = 200f;
private Callback callback;
private float sx;
private float sy;
private float time;
public void reset( int from, int to, Callback callback ) {
this.callback = callback;
revive();
PointF pf = DungeonTilemap.tileCenterToWorld( from );
PointF pt = DungeonTilemap.tileCenterToWorld( to );
x = pf.x;
y = pf.y;
width = 0;
height = 0;
PointF d = PointF.diff( pt, pf );
PointF speed = new PointF( d ).normalize().scale( SPEED );
sx = speed.x;
sy = speed.y;
time = d.length() / SPEED;
}
public void size( float size ) {
x -= size / 2;
y -= size / 2;
width = height = size;
}
public static void blueLight( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.pour( MagicParticle.FACTORY, 0.01f );
}
public static void fire( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( FlameParticle.FACTORY, 0.01f );
}
public static void earth( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 2 );
missile.pour( EarthParticle.FACTORY, 0.01f );
}
public static void purpleLight( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 2 );
missile.pour( PurpleParticle.MISSILE, 0.01f );
}
public static void whiteLight( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( WhiteParticle.FACTORY, 0.01f );
}
public static void wool( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 3 );
missile.pour( WoolParticle.FACTORY, 0.01f );
}
public static void poison( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 3 );
missile.pour( PoisonParticle.MISSILE, 0.01f );
}
public static void foliage( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( LeafParticle.GENERAL, 0.01f );
}
public static void slowness( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.pour( SlowParticle.FACTORY, 0.01f );
}
public static void force( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( ForceParticle.FACTORY, 0.01f );
}
public static void coldLight( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( ColdParticle.FACTORY, 0.01f );
}
public static void shadow( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( ShadowParticle.MISSILE, 0.01f );
}
@Override
public void update() {
super.update();
if (on) {
float d = Game.elapsed;
x += sx * d;
y += sy * d;
if ((time -= d) <= 0) {
on = false;
callback.call();
}
}
}
public static class MagicParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((MagicParticle)emitter.recycle( MagicParticle.class )).reset( x, y );
}
@Override
public boolean lightMode() {
return true;
};
};
public MagicParticle() {
super();
color( 0x88CCFF );
lifespan = 0.5f;
speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan;
}
@Override
public void update() {
super.update();
// alpha: 1 -> 0; size: 1 -> 4
size( 4 - (am = left / lifespan) * 3 );
}
}
public static class EarthParticle extends PixelParticle.Shrinking {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y );
}
};
public EarthParticle() {
super();
lifespan = 0.5f;
color( ColorMath.random( 0x555555, 0x777766 ) );
acc.set( 0, +40 );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan;
size = 4;
speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) );
}
}
public static class WhiteParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WhiteParticle)emitter.recycle( WhiteParticle.class )).reset( x, y );
}
@Override
public boolean lightMode() {
return true;
};
};
public WhiteParticle() {
super();
lifespan = 0.4f;
am = 0.5f;
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan;
}
@Override
public void update() {
super.update();
// size: 3 -> 0
size( (left / lifespan) * 3 );
}
}
public static class SlowParticle extends PixelParticle {
private Emitter emitter;
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SlowParticle)emitter.recycle( SlowParticle.class )).reset( x, y, emitter );
}
@Override
public boolean lightMode() {
return true;
};
};
public SlowParticle() {
super();
lifespan = 0.6f;
color( 0x664422 );
size( 2 );
}
public void reset( float x, float y, Emitter emitter ) {
revive();
this.x = x;
this.y = y;
this.emitter = emitter;
left = lifespan;
acc.set( 0 );
speed.set( Random.Float( -20, +20 ), Random.Float( -20, +20 ) );
}
@Override
public void update() {
super.update();
am = left / lifespan;
acc.set( (emitter.x - x) * 10, (emitter.y - y) * 10 );
}
}
public static class ForceParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ForceParticle)emitter.recycle( ForceParticle.class )).reset( x, y );
}
};
public ForceParticle() {
super();
lifespan = 0.6f;
size( 4 );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan;
acc.set( 0 );
speed.set( Random.Float( -40, +40 ), Random.Float( -40, +40 ) );
}
@Override
public void update() {
super.update();
am = (left / lifespan) / 2;
acc.set( -speed.x * 10, -speed.y * 10 );
}
}
public static class ColdParticle extends PixelParticle.Shrinking {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ColdParticle)emitter.recycle( ColdParticle.class )).reset( x, y );
}
@Override
public boolean lightMode() {
return true;
};
};
public ColdParticle() {
super();
lifespan = 0.6f;
color( 0x2244FF );
}
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan;
size = 8;
}
@Override
public void update() {
super.update();
am = 1 - left / lifespan;
}
}
}