/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects; import com.watabou.noosa.Game; import com.watabou.noosa.Group; import com.watabou.noosa.particles.Emitter; import com.watabou.noosa.particles.PixelParticle; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WoolParticle; import com.watabou.utils.Callback; import com.watabou.utils.ColorMath; import com.watabou.utils.PointF; import com.watabou.utils.Random; public class MagicMissile extends Emitter { private static final float SPEED = 200f; private Callback callback; private float sx; private float sy; private float time; public void reset( int from, int to, Callback callback ) { this.callback = callback; revive(); PointF pf = DungeonTilemap.tileCenterToWorld( from ); PointF pt = DungeonTilemap.tileCenterToWorld( to ); x = pf.x; y = pf.y; width = 0; height = 0; PointF d = PointF.diff( pt, pf ); PointF speed = new PointF( d ).normalize().scale( SPEED ); sx = speed.x; sy = speed.y; time = d.length() / SPEED; } public void size( float size ) { x -= size / 2; y -= size / 2; width = height = size; } public static void blueLight( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.pour( MagicParticle.FACTORY, 0.01f ); } public static void fire( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( FlameParticle.FACTORY, 0.01f ); } public static void earth( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 2 ); missile.pour( EarthParticle.FACTORY, 0.01f ); } public static void purpleLight( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 2 ); missile.pour( PurpleParticle.MISSILE, 0.01f ); } public static void whiteLight( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( WhiteParticle.FACTORY, 0.01f ); } public static void wool( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 3 ); missile.pour( WoolParticle.FACTORY, 0.01f ); } public static void poison( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 3 ); missile.pour( PoisonParticle.MISSILE, 0.01f ); } public static void foliage( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( LeafParticle.GENERAL, 0.01f ); } public static void slowness( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.pour( SlowParticle.FACTORY, 0.01f ); } public static void force( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( ForceParticle.FACTORY, 0.01f ); } public static void coldLight( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( ColdParticle.FACTORY, 0.01f ); } public static void shadow( Group group, int from, int to, Callback callback ) { MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class )); missile.reset( from, to, callback ); missile.size( 4 ); missile.pour( ShadowParticle.MISSILE, 0.01f ); } @Override public void update() { super.update(); if (on) { float d = Game.elapsed; x += sx * d; y += sy * d; if ((time -= d) <= 0) { on = false; callback.call(); } } } public static class MagicParticle extends PixelParticle { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((MagicParticle)emitter.recycle( MagicParticle.class )).reset( x, y ); } @Override public boolean lightMode() { return true; }; }; public MagicParticle() { super(); color( 0x88CCFF ); lifespan = 0.5f; speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; } @Override public void update() { super.update(); // alpha: 1 -> 0; size: 1 -> 4 size( 4 - (am = left / lifespan) * 3 ); } } public static class EarthParticle extends PixelParticle.Shrinking { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y ); } }; public EarthParticle() { super(); lifespan = 0.5f; color( ColorMath.random( 0x555555, 0x777766 ) ); acc.set( 0, +40 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; size = 4; speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) ); } } public static class WhiteParticle extends PixelParticle { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((WhiteParticle)emitter.recycle( WhiteParticle.class )).reset( x, y ); } @Override public boolean lightMode() { return true; }; }; public WhiteParticle() { super(); lifespan = 0.4f; am = 0.5f; } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; } @Override public void update() { super.update(); // size: 3 -> 0 size( (left / lifespan) * 3 ); } } public static class SlowParticle extends PixelParticle { private Emitter emitter; public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((SlowParticle)emitter.recycle( SlowParticle.class )).reset( x, y, emitter ); } @Override public boolean lightMode() { return true; }; }; public SlowParticle() { super(); lifespan = 0.6f; color( 0x664422 ); size( 2 ); } public void reset( float x, float y, Emitter emitter ) { revive(); this.x = x; this.y = y; this.emitter = emitter; left = lifespan; acc.set( 0 ); speed.set( Random.Float( -20, +20 ), Random.Float( -20, +20 ) ); } @Override public void update() { super.update(); am = left / lifespan; acc.set( (emitter.x - x) * 10, (emitter.y - y) * 10 ); } } public static class ForceParticle extends PixelParticle { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((ForceParticle)emitter.recycle( ForceParticle.class )).reset( x, y ); } }; public ForceParticle() { super(); lifespan = 0.6f; size( 4 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; acc.set( 0 ); speed.set( Random.Float( -40, +40 ), Random.Float( -40, +40 ) ); } @Override public void update() { super.update(); am = (left / lifespan) / 2; acc.set( -speed.x * 10, -speed.y * 10 ); } } public static class ColdParticle extends PixelParticle.Shrinking { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((ColdParticle)emitter.recycle( ColdParticle.class )).reset( x, y ); } @Override public boolean lightMode() { return true; }; }; public ColdParticle() { super(); lifespan = 0.6f; color( 0x2244FF ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; size = 8; } @Override public void update() { super.update(); am = 1 - left / lifespan; } } }