78 lines
1.9 KiB
Java
78 lines
1.9 KiB
Java
|
/*
|
||
|
* Pixel Dungeon
|
||
|
* Copyright (C) 2012-2014 Oleg Dolya
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||
|
*/
|
||
|
package com.watabou.pixeldungeon.sprites;
|
||
|
|
||
|
import com.watabou.noosa.TextureFilm;
|
||
|
import com.watabou.noosa.audio.Sample;
|
||
|
import com.watabou.pixeldungeon.Assets;
|
||
|
import com.watabou.pixeldungeon.effects.MagicMissile;
|
||
|
import com.watabou.utils.Callback;
|
||
|
|
||
|
public class BurningFistSprite extends MobSprite {
|
||
|
|
||
|
public BurningFistSprite() {
|
||
|
super();
|
||
|
|
||
|
texture( Assets.BURNING );
|
||
|
|
||
|
TextureFilm frames = new TextureFilm( texture, 24, 17 );
|
||
|
|
||
|
idle = new Animation( 2, true );
|
||
|
idle.frames( frames, 0, 0, 1 );
|
||
|
|
||
|
run = new Animation( 3, true );
|
||
|
run.frames( frames, 0, 1 );
|
||
|
|
||
|
attack = new Animation( 8, false );
|
||
|
attack.frames( frames, 0, 5, 6 );
|
||
|
|
||
|
die = new Animation( 10, false );
|
||
|
die.frames( frames, 0, 2, 3, 4 );
|
||
|
|
||
|
play( idle );
|
||
|
}
|
||
|
|
||
|
private int posToShoot;
|
||
|
|
||
|
@Override
|
||
|
public void attack( int cell ) {
|
||
|
posToShoot = cell;
|
||
|
super.attack( cell );
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void onComplete( Animation anim ) {
|
||
|
if (anim == attack) {
|
||
|
|
||
|
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||
|
MagicMissile.shadow( parent, ch.pos, posToShoot,
|
||
|
new Callback() {
|
||
|
@Override
|
||
|
public void call() {
|
||
|
ch.onAttackComplete();
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
idle();
|
||
|
|
||
|
} else {
|
||
|
super.onComplete( anim );
|
||
|
}
|
||
|
}
|
||
|
}
|