/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.audio.Sample; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.effects.MagicMissile; import com.watabou.utils.Callback; public class BurningFistSprite extends MobSprite { public BurningFistSprite() { super(); texture( Assets.BURNING ); TextureFilm frames = new TextureFilm( texture, 24, 17 ); idle = new Animation( 2, true ); idle.frames( frames, 0, 0, 1 ); run = new Animation( 3, true ); run.frames( frames, 0, 1 ); attack = new Animation( 8, false ); attack.frames( frames, 0, 5, 6 ); die = new Animation( 10, false ); die.frames( frames, 0, 2, 3, 4 ); play( idle ); } private int posToShoot; @Override public void attack( int cell ) { posToShoot = cell; super.attack( cell ); } @Override public void onComplete( Animation anim ) { if (anim == attack) { Sample.INSTANCE.play( Assets.SND_ZAP ); MagicMissile.shadow( parent, ch.pos, posToShoot, new Callback() { @Override public void call() { ch.onAttackComplete(); } } ); idle(); } else { super.onComplete( anim ); } } }