2015-06-12 20:44:04 +00:00
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2015-06-02 04:35:46 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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public class TrapSprite extends Image {
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private static TextureFilm frames;
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private int pos = -1;
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2015-06-22 23:35:18 +00:00
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//trap colors
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public static final int RED = 0;
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public static final int ORANGE = 1;
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public static final int YELLOW = 2;
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public static final int GREEN = 3;
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public static final int TEAL = 4;
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public static final int VIOLET = 5;
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public static final int WHITE = 6;
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public static final int GREY = 7;
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public static final int BLACK = 8;
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//trap shapes
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public static final int DOTS = 0;
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public static final int WAVES = 1;
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public static final int GRILL = 2;
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public static final int STARS = 3;
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public static final int DIAMOND = 4;
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public static final int CROSSHAIR = 5;
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public static final int LARGE_DOT = 6;
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2015-06-02 04:35:46 +00:00
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public TrapSprite() {
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super( Assets.TRAPS );
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if (frames == null) {
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frames = new TextureFilm( texture, 16, 16 );
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}
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origin.set( 8, 12 );
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}
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public TrapSprite( int image ) {
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this();
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reset( image );
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}
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public void reset( Trap trap ) {
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revive();
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2015-06-22 23:35:18 +00:00
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reset( trap.color + (trap.shape * 16) );
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2015-06-02 04:35:46 +00:00
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alpha( 1f );
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pos = trap.pos;
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x = (pos % Level.WIDTH) * DungeonTilemap.SIZE;
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y = (pos / Level.WIDTH) * DungeonTilemap.SIZE;
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}
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public void reset( int image ) {
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frame( frames.get( image ) );
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}
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}
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