Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TrapSprite.java

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2015-06-12 20:44:04 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
public class TrapSprite extends Image {
private static TextureFilm frames;
private int pos = -1;
public TrapSprite() {
super( Assets.TRAPS );
if (frames == null) {
frames = new TextureFilm( texture, 16, 16 );
}
origin.set( 8, 12 );
}
public TrapSprite( int image ) {
this();
reset( image );
}
public void reset( Trap trap ) {
revive();
reset( trap.image + (((Dungeon.depth-1) / 5) * 8) );
alpha( 1f );
pos = trap.pos;
x = (pos % Level.WIDTH) * DungeonTilemap.SIZE;
y = (pos / Level.WIDTH) * DungeonTilemap.SIZE;
}
public void reset( int image ) {
frame( frames.get( image ) );
}
}