Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java

73 lines
2.0 KiB
Java
Raw Normal View History

2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
2015-06-12 20:44:04 +00:00
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
2014-07-27 13:39:07 +00:00
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
2014-07-27 13:39:07 +00:00
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
2014-07-27 13:39:07 +00:00
public class ImpSprite extends MobSprite {
public ImpSprite() {
super();
texture( Assets.IMP );
TextureFilm frames = new TextureFilm( texture, 12, 14 );
idle = new Animation( 10, true );
idle.frames( frames,
2014-07-27 13:39:07 +00:00
0, 1, 2, 3, 0, 1, 2, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4 );
run = new Animation( 20, true );
run.frames( frames, 0 );
die = new Animation( 10, false );
die.frames( frames, 0, 3, 2, 1, 0, 3, 2, 1, 0 );
play( idle );
}
@Override
public void link( Char ch ) {
super.link( ch );
if (ch instanceof Imp) {
alpha( 0.4f );
}
}
@Override
public void onComplete( Animation anim ) {
if (anim == die) {
emitter().burst( Speck.factory( Speck.WOOL ), 15 );
killAndErase();
} else {
super.onComplete( anim );
}
}
}