2014-07-27 13:39:07 +00:00
|
|
|
/*
|
|
|
|
* Pixel Dungeon
|
|
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
|
|
*/
|
2014-08-03 18:46:22 +00:00
|
|
|
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
2014-07-27 13:39:07 +00:00
|
|
|
|
|
|
|
import com.watabou.noosa.TextureFilm;
|
2014-08-03 18:46:22 +00:00
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
2014-07-27 13:39:07 +00:00
|
|
|
|
|
|
|
public class ImpSprite extends MobSprite {
|
|
|
|
|
|
|
|
public ImpSprite() {
|
|
|
|
super();
|
|
|
|
|
|
|
|
texture( Assets.IMP );
|
|
|
|
|
|
|
|
TextureFilm frames = new TextureFilm( texture, 12, 14 );
|
|
|
|
|
|
|
|
idle = new Animation( 10, true );
|
|
|
|
idle.frames( frames,
|
|
|
|
0, 1, 2, 3, 0, 1, 2, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
|
|
0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4 );
|
|
|
|
|
|
|
|
run = new Animation( 20, true );
|
|
|
|
run.frames( frames, 0 );
|
|
|
|
|
|
|
|
die = new Animation( 10, false );
|
|
|
|
die.frames( frames, 0, 3, 2, 1, 0, 3, 2, 1, 0 );
|
|
|
|
|
|
|
|
play( idle );
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void link( Char ch ) {
|
|
|
|
super.link( ch );
|
|
|
|
|
|
|
|
if (ch instanceof Imp) {
|
|
|
|
alpha( 0.4f );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void onComplete( Animation anim ) {
|
|
|
|
if (anim == die) {
|
|
|
|
|
|
|
|
emitter().burst( Speck.factory( Speck.WOOL ), 15 );
|
|
|
|
killAndErase();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
super.onComplete( anim );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|