Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
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import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
public class Earthroot extends Plant {
private static final String TXT_DESC =
"When a creature touches an Earthroot, its roots " +
"create a kind of immobile natural armor around it.";
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{
image = 5;
plantName = "Earthroot";
}
@Override
public void activate( Char ch ) {
super.activate( ch );
if (ch == Dungeon.hero) {
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Buff.affect( ch, Armor.class ).level = ch.HT;
}
if (Dungeon.visible[pos]) {
CellEmitter.bottom( pos ).start( EarthParticle.FACTORY, 0.05f, 8 );
Camera.main.shake( 1, 0.4f );
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}
}
@Override
public String desc() {
return TXT_DESC;
}
public static class Seed extends Plant.Seed {
{
plantName = "Earthroot";
name = "seed of " + plantName;
image = ItemSpriteSheet.SEED_EARTHROOT;
plantClass = Earthroot.class;
alchemyClass = PotionOfParalyticGas.class;
bones = true;
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}
@Override
public String desc() {
return TXT_DESC;
}
}
public static class Armor extends Buff {
private static final float STEP = 1f;
private int pos;
private int level;
{
type = buffType.POSITIVE;
}
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@Override
public boolean attachTo( Char target ) {
pos = target.pos;
return super.attachTo( target );
}
@Override
public boolean act() {
if (target.pos != pos) {
detach();
}
spend( STEP );
return true;
}
public int absorb( int damage ) {
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if (level <= damage-damage/2) {
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detach();
return damage - level;
} else {
level -= damage-damage/2;
return damage/2;
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}
}
public void level( int value ) {
if (level < value) {
level = value;
}
}
@Override
public int icon() {
return BuffIndicator.ARMOR;
}
@Override
public String toString() {
return Utils.format("Herbal armor", level);
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}
@Override
public String desc() {
return "A kind of natural, immobile armor is protecting you. " +
"The armor forms plates of bark and twine, wrapping around your body.\n" +
"\n" +
"This herbal armor will absorb 50% of all physical damage you take, " +
"until it eventually runs out of durability and collapses. The armor is also immobile, " +
"if you attempt to move it will break apart and be lost.\n" +
"\n" +
"The herbal armor can absorb " + level + " more damage before breaking.";
}
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private static final String POS = "pos";
private static final String LEVEL = "level";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( POS, pos );
bundle.put( LEVEL, level );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
pos = bundle.getInt( POS );
level = bundle.getInt( LEVEL );
}
}
}