/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.watabou.noosa.Camera; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticGas; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Bundle; public class Earthroot extends Plant { private static final String TXT_DESC = "When a creature touches an Earthroot, its roots " + "create a kind of immobile natural armor around it."; { image = 5; plantName = "Earthroot"; } @Override public void activate( Char ch ) { super.activate( ch ); if (ch == Dungeon.hero) { Buff.affect( ch, Armor.class ).level = ch.HT; } if (Dungeon.visible[pos]) { CellEmitter.bottom( pos ).start( EarthParticle.FACTORY, 0.05f, 8 ); Camera.main.shake( 1, 0.4f ); } } @Override public String desc() { return TXT_DESC; } public static class Seed extends Plant.Seed { { plantName = "Earthroot"; name = "seed of " + plantName; image = ItemSpriteSheet.SEED_EARTHROOT; plantClass = Earthroot.class; alchemyClass = PotionOfParalyticGas.class; bones = true; } @Override public String desc() { return TXT_DESC; } } public static class Armor extends Buff { private static final float STEP = 1f; private int pos; private int level; { type = buffType.POSITIVE; } @Override public boolean attachTo( Char target ) { pos = target.pos; return super.attachTo( target ); } @Override public boolean act() { if (target.pos != pos) { detach(); } spend( STEP ); return true; } public int absorb( int damage ) { if (level <= damage-damage/2) { detach(); return damage - level; } else { level -= damage-damage/2; return damage/2; } } public void level( int value ) { if (level < value) { level = value; } } @Override public int icon() { return BuffIndicator.ARMOR; } @Override public String toString() { return Utils.format("Herbal armor", level); } @Override public String desc() { return "A kind of natural, immobile armor is protecting you. " + "The armor forms plates of bark and twine, wrapping around your body.\n" + "\n" + "This herbal armor will absorb 50% of all physical damage you take, " + "until it eventually runs out of durability and collapses. The armor is also immobile, " + "if you attempt to move it will break apart and be lost.\n" + "\n" + "The herbal armor can absorb " + level + " more damage before breaking."; } private static final String POS = "pos"; private static final String LEVEL = "level"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( POS, pos ); bundle.put( LEVEL, level ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); pos = bundle.getInt( POS ); level = bundle.getInt( LEVEL ); } } }