Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/Bones.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.watabou.noosa.Game;
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import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Iterator;
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public class Bones {
private static final String BONES_FILE = "bones.dat";
private static final String LEVEL = "level";
private static final String ITEM = "item";
private static int depth = -1;
private static Item item;
public static void leave() {
item = pickItem(Dungeon.hero);
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depth = Dungeon.depth;
Bundle bundle = new Bundle();
bundle.put( LEVEL, depth );
bundle.put( ITEM, item );
try {
OutputStream output = Game.instance.openFileOutput( BONES_FILE, Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
} catch (IOException e) {
}
}
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = QuickSlot.getItem();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones && !(curItem instanceof EquipableItem))
items.add(curItem);
}
if (!items.isEmpty()) {
item = Random.element(items);
if (item.stackable){
item.quantity((int)Math.sqrt(item.quantity()));
}
}
}
if (item == null) {
if (Dungeon.gold > 0) {
item = new Gold( Random.NormalIntRange( 1, Dungeon.gold ) );
} else {
item = new Gold( 1 );
}
}
return item;
}
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public static Item get() {
if (depth == -1) {
try {
InputStream input = Game.instance.openFileInput( BONES_FILE ) ;
Bundle bundle = Bundle.read( input );
input.close();
depth = bundle.getInt( LEVEL );
item = (Item)bundle.get( ITEM );
return get();
} catch (Exception e) {
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return null;
}
} else {
if (depth == Dungeon.depth) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (item.isUpgradable()) {
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item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {
int lvl = (Dungeon.depth - 1) * 3 / 5 + 1;
if (lvl < item.level) {
item.degrade( item.level - lvl );
}
item.levelKnown = false;
}
}
item.syncVisuals();
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return item;
} else {
return null;
}
}
}
}