Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/CustomTileVisual.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.watabou.noosa.Image;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
public class CustomTileVisual extends Image implements Bundlable {
protected static final int TILE_SIZE = 16;
protected String tx; //string for resource file
protected int txX, txY; //position(in tiles) within resource file
protected int tileX, tileY; //x and y coords for texture within a level
protected int tileW, tileH; //width and height in tiles
public void pos(int pos) {
pos( pos%Level.WIDTH, pos/Level.WIDTH );
}
public void pos(int tileX, int tileY){
this.tileX = tileX;
this.tileY = tileY;
}
public CustomTileVisual create() {
texture(tx);
frame(texture.uvRect(txX * TILE_SIZE, txY * TILE_SIZE, (txX + tileW) * TILE_SIZE, (txY + tileH) * TILE_SIZE));
x = tileX*TILE_SIZE;
y = tileY*TILE_SIZE;
return this;
}
private static final String TILE_X = "tileX";
private static final String TILE_Y = "tileY";
@Override
public void restoreFromBundle(Bundle bundle) {
tileX = bundle.getInt(TILE_X);
tileY = bundle.getInt(TILE_Y);
}
@Override
public void storeInBundle(Bundle bundle) {
bundle.put(TILE_X, tileX);
bundle.put(TILE_Y, tileY);
}
}