Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.messages;
import java.util.Locale;
public enum Languages {
ENGLISH("english", "", Status.REVIEWED, null, null),
RUSSIAN("русский", "ru", Status.REVIEWED, new String[]{"ConsideredHamster", "Inevielle", "Yarikonline"}, new String[]{"HerrGotlieb", "Shamahan"}),
KOREAN("한국어", "ko", Status.REVIEWED, new String[]{"Flameblast12"}, new String[]{"Ddojin0115", "Eeeei", "lsiebnie", "WondarRabb1t"}),
CHINESE("中文", "zh", Status.UNREVIEWED, null, null), //Simplified
PORTUGUESE("português", "pt", Status.UNREVIEWED, null, null), //Brazillian
GERMAN("deutsch", "de", Status.INCOMPLETE, null, null),
POLISH("polski", "pl", Status.INCOMPLETE, null, null),
SPANISH("español", "es", Status.INCOMPLETE, null, null),
FRENCH("français", "fr", Status.INCOMPLETE, null, null);
public enum Status{
//below 60% complete languages are not added.
INCOMPLETE, //60-99% complete
UNREVIEWED, //100% complete
REVIEWED //100% reviewed
}
private String name;
private String code;
private Status status;
private String[] reviewers;
private String[] translators;
Languages(String name, String code, Status status, String[] reviewers, String[] translators){
this.name = name;
this.code = code;
this.status = status;
this.reviewers = reviewers;
this.translators = translators;
}
public String nativeName(){
return name;
}
public String code(){
return code;
}
public Status status(){
return status;
}
public static Languages matchLocale(Locale locale){
return matchCode(locale.getLanguage());
}
public static Languages matchCode(String code){
for (Languages lang : Languages.values()){
if (lang.code().equals(code))
return lang;
}
return ENGLISH;
}
}