Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MonkSprite.java

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/*
* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.utils.Random;
public class MonkSprite extends MobSprite {
private Animation kick;
public MonkSprite() {
super();
texture( Assets.MONK );
TextureFilm frames = new TextureFilm( texture, 15, 14 );
idle = new Animation( 6, true );
idle.frames( frames, 1, 0, 1, 2 );
run = new Animation( 15, true );
run.frames( frames, 11, 12, 13, 14, 15, 16 );
attack = new Animation( 12, false );
attack.frames( frames, 3, 4, 3, 4 );
kick = new Animation( 10, false );
kick.frames( frames, 5, 6, 5 );
die = new Animation( 15, false );
die.frames( frames, 1, 7, 8, 8, 9, 10 );
play( idle );
}
@Override
public void attack( int cell ) {
super.attack( cell );
if (Random.Float() < 0.5f) {
play( kick );
}
}
@Override
public void onComplete( Animation anim ) {
super.onComplete( anim == kick ? attack : anim );
}
}