/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.watabou.utils.Random; public class MonkSprite extends MobSprite { private Animation kick; public MonkSprite() { super(); texture( Assets.MONK ); TextureFilm frames = new TextureFilm( texture, 15, 14 ); idle = new Animation( 6, true ); idle.frames( frames, 1, 0, 1, 2 ); run = new Animation( 15, true ); run.frames( frames, 11, 12, 13, 14, 15, 16 ); attack = new Animation( 12, false ); attack.frames( frames, 3, 4, 3, 4 ); kick = new Animation( 10, false ); kick.frames( frames, 5, 6, 5 ); die = new Animation( 15, false ); die.frames( frames, 1, 7, 8, 8, 9, 10 ); play( idle ); } @Override public void attack( int cell ) { super.attack( cell ); if (Random.Float() < 0.5f) { play( kick ); } } @Override public void onComplete( Animation anim ) { super.onComplete( anim == kick ? attack : anim ); } }