Traveller/scripts/inventory/LootData.cs
Cold-Mint 63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00

9 lines
182 B
C#

using Godot;
namespace ColdMint.scripts.inventory;
public partial class LootData : GodotObject
{
public string? ResPath { get; set; }
public int Quantity { get; set; }
}