76daa88bac
# Conflicts: # locals/Slogan.ja.translation # scripts/character/CharacterTemplate.cs # scripts/character/Player.cs # scripts/inventory/HotBar.cs # scripts/inventory/IItemContainer.cs # scripts/item/weapon/ProjectileWeapon.cs # scripts/item/weapon/WeaponTemplate.cs
116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
using ColdMint.scripts.item;
|
||
|
||
using Godot;
|
||
|
||
namespace ColdMint.scripts.inventory;
|
||
|
||
/// <summary>
|
||
/// <para>item container</para>
|
||
/// <para>物品容器</para>
|
||
/// </summary>
|
||
/// <remarks>
|
||
///<para>Item containers can store items. Things like backpacks and Hotbars are containers with visual pages.</para>
|
||
///<para>物品容器可以储存物品。像背包和hotbar是具有可视化页面的容器。</para>
|
||
/// </remarks>
|
||
public interface IItemContainer
|
||
{
|
||
/// <summary>
|
||
/// <para>Can the specified item be added to the container?</para>
|
||
/// <para>指定的物品是否可添加到容器内?</para>
|
||
/// </summary>
|
||
/// <param name="item"></param>
|
||
/// <returns></returns>
|
||
bool CanAddItem(IItem_New item);
|
||
|
||
/// <summary>
|
||
/// <para>Implement methods for adding items</para>
|
||
/// <para>实现添加物品的方法</para>
|
||
/// </summary>
|
||
/// <param name="item"></param>
|
||
/// <returns></returns>
|
||
bool AddItem(IItem_New item);
|
||
|
||
/// <summary>
|
||
/// <para>Gets the selected location</para>
|
||
/// <para>获取选中的位置</para>
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
int GetSelectIndex();
|
||
|
||
/// <summary>
|
||
/// <para>Gets the currently selected node</para>
|
||
/// <para>获取当前选中的节点</para>
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
ItemSlotNode? GetSelectItemSlotNode();
|
||
|
||
/// <summary>
|
||
/// <para>Removes an item from the inventory at the currently selected location</para>
|
||
/// <para>移除当前选中位置物品栏内的物品</para>
|
||
/// </summary>
|
||
/// <param name="number"></param>
|
||
/// <returns></returns>
|
||
bool RemoveItemFromItemSlotBySelectIndex(int number);
|
||
|
||
/// <summary>
|
||
/// <para>Gets the number of item slots</para>
|
||
/// <para>获取物品槽的数量</para>
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
int GetItemSlotCount();
|
||
|
||
/// <summary>
|
||
/// <para>Gets the item slot for the specified location</para>
|
||
/// <para>获取指定位置的物品槽</para>
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
/// <returns></returns>
|
||
ItemSlotNode? GetItemSlotNode(int index);
|
||
|
||
/// <summary>
|
||
/// <para>Removes an item from the item slot in the specified location</para>
|
||
/// <para>在指定位置的物品槽内移除物品</para>
|
||
/// </summary>
|
||
/// <param name="itemSlotIndex"></param>
|
||
/// <param name="number"></param>
|
||
/// <returns></returns>
|
||
bool RemoveItemFromItemSlot(int itemSlotIndex, int number);
|
||
|
||
/// <summary>
|
||
/// <para>Based on the given item, match the item slots where it can be placed</para>
|
||
/// <para>根据给定的物品,匹配可放置它的物品槽</para>
|
||
/// </summary>
|
||
/// <param name="item"></param>
|
||
/// <returns>
|
||
///<para>Return null if there is no slot to place the item in</para>
|
||
///<para>若没有槽可放置此物品,则返回null</para>
|
||
/// </returns>
|
||
ItemSlotNode? Matching(IItem_New item);
|
||
|
||
/// <summary>
|
||
/// <para>AddItemSlot</para>
|
||
/// <para>添加物品槽</para>
|
||
/// </summary>
|
||
/// <param name="rootNode"></param>
|
||
/// <param name="index"></param>
|
||
void AddItemSlot(Node rootNode, int index);
|
||
|
||
/// <summary>
|
||
/// <para>SelectTheNextItemSlot</para>
|
||
/// <para>选择下一个物品槽</para>
|
||
/// </summary>
|
||
void SelectTheNextItemSlot();
|
||
|
||
/// <summary>
|
||
/// <para>SelectThePreviousItemSlot</para>
|
||
/// <para>选择上一个物品槽</para>
|
||
/// </summary>
|
||
void SelectThePreviousItemSlot();
|
||
|
||
/// <summary>
|
||
/// <para>选择物品槽</para>
|
||
/// <para>SelectItemSlot</para>
|
||
/// </summary>
|
||
/// <param name="newSelectIndex"></param>
|
||
void SelectItemSlot(int newSelectIndex);
|
||
} |