Traveller/scripts/inventory/IItem.cs
霧雨烨 e9656d6992 (temp):
Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
2024-06-12 02:22:04 +08:00

58 lines
1.4 KiB
C#

using System;
using Godot;
namespace ColdMint.scripts.inventory;
/*
public interface IItem
{
/// <summary>
/// <para>Item and ID</para>
/// <para>物品还有ID</para>
/// </summary>
string? Id { get; set; }
/// <summary>
/// <para>Represents the quantity of this item</para>
/// <para>表示此物品的数量</para>
/// </summary>
int Quantity { get; set; }
/// <summary>
/// <para>How many can this item stack up to</para>
/// <para>这个物品最多叠加到多少个</para>
/// </summary>
int MaxStackQuantity { get; set; }
/// <summary>
/// <para>Items can be set with Icon</para>
/// <para>物品可以设置图标</para>
/// </summary>
Texture2D? Icon { get; set; }
/// <summary>
/// <para>Item has a name</para>
/// <para>物品有名称</para>
/// </summary>
string? Name { get; set; }
/// <summary>
/// <para>Description</para>
/// <para>描述</para>
/// </summary>
string? Description { get; set; }
/// <summary>
/// <para>When using items</para>
/// <para>当使用物品时</para>
/// </summary>
Action<IItem>? OnUse { get; set; }
/// <summary>
/// <para>When removing items from the backpack, instantiate them</para>
/// <para>当从背包内取出,实例化物品时</para>
/// </summary>
Func<IItem, Node>? OnInstantiation { get; set; }
}
*/