Traveller/scripts/inventory/IItemContainer.cs
Cold-Mint 9352f2c32b
No longer throws all items after the player dies, and recreates the map after the player dies.
玩家死亡后不再扔出所有物品,在玩家死亡后重新创建地图。
2024-10-17 16:08:21 +08:00

202 lines
6.5 KiB
C#
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using System;
using ColdMint.scripts.map.events;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>item container</para>
/// <para>物品容器</para>
/// </summary>
public interface IItemContainer
{
/// <summary>
/// <para>This event is triggered when the selected item changes</para>
/// <para>当选中的物品改变时,触发此事件</para>
/// </summary>
Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
/// <summary>
/// <para>This event is triggered when the item's data changes, such as the number increases, decreases, or new items are added to the container</para>
/// <para>当物品的数据发生改变时,例如数量增加,减少,或者新物品被添加到容器内触发此事件</para>
/// </summary>
Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
/// <summary>
/// <para>Allow Adding Item By Type</para>
/// <para>允许添加指定类型的物品</para>
/// </summary>
/// <param name="itemType"></param>
void AllowAddingItemByType(int itemType);
/// <summary>
/// <para>Disallow Adding Item By Type</para>
/// <para>禁止添加指定类型的物品</para>
/// </summary>
/// <param name="itemType"></param>
void DisallowAddingItemByType(int itemType);
/// <summary>
/// <para>Can the specified item be added to the container?</para>
/// <para>指定的物品是否可添加到容器内?</para>
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
bool CanAddItem(IItem item);
/// <summary>
/// <para>Implement methods for adding items</para>
/// <para>实现添加物品的方法</para>
/// </summary>
/// <param name="item"></param>
/// <returns>
///<para>How many items were successfully added. The addition failed, and 0 was returned.</para>
///<para>有多少个物品被成功添加了。添加失败返回0</para>
/// </returns>
int AddItem(IItem item);
/// <summary>
/// <para>Whether this item container supports checking</para>
/// <para>此物品容器是否支持选中</para>
/// </summary>
bool SupportSelect { get; set; }
/// <summary>
/// <para>Gets a placeholder object</para>
/// <para>获取占位符对象</para>
/// </summary>
/// <param name="index">
///<para>index</para>
///<para>占位符代替的索引</para>
/// </param>
/// <returns></returns>
IItem GetPlaceHolderItem(int index);
/// <summary>
/// <para>Gets the selected location</para>
/// <para>获取选中的位置</para>
/// </summary>
/// <returns></returns>
int GetSelectIndex();
/// <summary>
/// <para>Gets the currently selected item</para>
/// <para>获取当前选中的物品</para>
/// </summary>
/// <returns></returns>
IItem? GetSelectItem();
/// <summary>
/// <para>Gets the item in the specified location</para>
/// <para>获取指定位置的物品</para>
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
IItem? GetItem(int index);
/// <summary>
/// <para>ReplaceItem</para>
/// <para>替换物品</para>
/// </summary>
/// <remarks>
///<para>Even if the item corresponding to the index is null, it can be successfully replaced.</para>
///<para>即使索引对应的物品为null也可以成功的替换。</para>
/// </remarks>
/// <param name="index"></param>
/// <param name="item"></param>
/// <returns></returns>
bool ReplaceItem(int index, IItem item);
/// <summary>
/// <para>Whether items are replaceable</para>
/// <para>是否可替换物品</para>
/// </summary>
/// <param name="index"></param>
/// <param name="item"></param>
/// <returns></returns>
bool CanReplaceItem(int index, IItem item);
/// <summary>
/// <para>ClearItem</para>
/// <para>清理物品</para>
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
bool ClearItem(int index);
/// <summary>
/// <para>ClearAllItems</para>
/// <para>清理全部物品</para>
/// </summary>
void ClearAllItems();
/// <summary>
/// <para>Gets the item in the specified location, equivalent to <see cref="GetItem"/></para>
/// <para>获取指定位置的物品,等同于<see cref="GetItem"/></para>
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
IItem? this[int index] => GetItem(index);
/// <summary>
/// <para>Removes the item from the currently selected location</para>
/// <para>移除当前选中位置的物品</para>
/// </summary>
/// <param name="number">
/// <para>Quantity to be removed, inputs below zero represent all items</para>
/// <para>要删除的数量小于0的输入代表全部物品</para>
/// </param>
/// <returns>
///<para>How many items were actually removed</para>
///<para>实际移除了多少个物品</para>
/// </returns>
int RemoveSelectItem(int number);
/// <summary>
/// <para>Deduct the number of items in the specified location</para>
/// <para>扣除指定位置的物品数量</para>
/// </summary>
/// <param name="itemIndex"></param>
/// <param name="number">
/// <para>Quantity to be removed, inputs below zero represent all items</para>
/// <para>要删除的数量小于0的输入代表全部物品</para>
/// </param>
/// <returns>
///<para>How many items were actually removed</para>
///<para>实际移除了多少个物品</para>
/// </returns>
int RemoveItem(int itemIndex, int number);
/// <summary>
/// <para>Gets the used capacity of the item container</para>
/// <para>获取物品容器已使用的容量</para>
/// </summary>
/// <returns></returns>
int GetUsedCapacity();
/// <summary>
/// <para>Gets the total capacity of the item container</para>
/// <para>获取物品容器的总容量</para>
/// </summary>
/// <returns></returns>
int GetTotalCapacity();
/// <summary>
/// <para>Select the next item</para>
/// <para>选择下一个物品</para>
/// </summary>
void SelectNextItem();
/// <summary>
/// <para>Select the previous item</para>
/// <para>选择上一个物品</para>
/// </summary>
void SelectPreviousItem();
/// <summary>
/// <para>选择物品</para>
/// <para>Select item</para>
/// </summary>
/// <param name="index"></param>
void SelectItem(int index);
}