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No commits in common. "f1b696ad5e0637a0d80fa86e72db137c1f7966b9" and "0b5e2c3217997bd76f5ba578593fc0dbb8cb0244" have entirely different histories.
f1b696ad5e
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0b5e2c3217
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@ -10,8 +10,6 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
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<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
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<PackageReference Include="Microsoft.Extensions.Logging" Version="9.0.0-preview.6.24327.7" />
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<PackageReference Include="OpenTelemetry.Exporter.OpenTelemetryProtocol" Version="1.9.0" />
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<PackageReference Include="YamlDotNet" Version="15.1.6" />
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<PackageReference Include="YamlDotNet" Version="15.1.6" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -4,9 +4,6 @@ using System.Text;
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using ColdMint.scripts.openObserve;
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using ColdMint.scripts.openObserve;
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using ColdMint.scripts.utils;
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using ColdMint.scripts.utils;
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using Godot;
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using Godot;
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using Microsoft.Extensions.Logging;
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using OpenTelemetry.Exporter;
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using OpenTelemetry.Logs;
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namespace ColdMint.scripts.debug;
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namespace ColdMint.scripts.debug;
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@ -119,25 +116,6 @@ public static class LogCat
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private static HashSet<string> DisabledLogLabels { get; } = [];
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private static HashSet<string> DisabledLogLabels { get; } = [];
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public static void Init()
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{
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var loggerFactory = LoggerFactory.Create(builder =>
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{
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builder.AddOpenTelemetry(options => { options.AddOtlpExporter(OtlpExporterOptions); });
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});
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var logger = loggerFactory.CreateLogger("323");
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logger.Log(LogLevel.Debug, "你好");
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}
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public static void OtlpExporterOptions(OtlpExporterOptions options)
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{
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options.Protocol = OtlpExportProtocol.HttpProtobuf;
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options.Endpoint = new Uri("http://test.coldmint.top/api/default/traces");
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options.Headers =
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"Authorization=Basic cm9vdEBleGFtcGxlLmNvbTp5V0kwVzZYcWhteTBzQml3,organization=default,stream-name=default";
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}
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/// <summary>
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/// <summary>
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/// <para>Disable log Label</para>
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/// <para>Disable log Label</para>
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/// <para>禁用某个日志标签</para>
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/// <para>禁用某个日志标签</para>
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@ -20,154 +20,154 @@ namespace ColdMint.scripts.loader.uiLoader;
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/// </summary>
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/// </summary>
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public partial class MainMenuLoader : UiLoaderTemplate
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public partial class MainMenuLoader : UiLoaderTemplate
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{
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{
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private Button? _startGameButton;
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private Button? _startGameButton;
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private Label? _copyrightLabel;
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private Label? _copyrightLabel;
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private StringBuilder? _copyrightBuilder;
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private StringBuilder? _copyrightBuilder;
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private PackedScene? _gameScene;
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private PackedScene? _gameScene;
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private PackedScene? _contributor;
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private PackedScene? _contributor;
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private PackedScene? _levelGraphEditor;
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private PackedScene? _levelGraphEditor;
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private Label? _sloganLabel;
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private Label? _sloganLabel;
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private Label? _versionLabel;
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private Label? _versionLabel;
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private Button? _levelGraphEditorButton;
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private Button? _levelGraphEditorButton;
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private LinkButton? _contributorButton;
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private LinkButton? _contributorButton;
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public override void InitializeData()
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public override void InitializeData()
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{
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{
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AppConfigData? appConfigData = AppConfig.LoadFromFile();
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AppConfigData? appConfigData = AppConfig.LoadFromFile();
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if (appConfigData != null)
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if (appConfigData != null)
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{
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{
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AppConfig.ApplyAppConfig(appConfigData);
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AppConfig.ApplyAppConfig(appConfigData);
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}
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}
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if (Config.IsDebug())
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if (Config.IsDebug())
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{
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{
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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LogCat.MinLogLevel = LogCat.InfoLogLevel;
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LogCat.MinLogLevel = LogCat.InfoLogLevel;
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}
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}
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else
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else
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{
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{
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//Disable all logs in the release version.
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
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LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
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}
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}
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ContributorDataManager.RegisterAllContributorData();
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ContributorDataManager.RegisterAllContributorData();
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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//创建游戏数据文件夹
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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var dataPath = Config.GetGameDataDirectory();
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if (!Directory.Exists(dataPath))
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if (!Directory.Exists(dataPath))
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{
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{
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Directory.CreateDirectory(dataPath);
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Directory.CreateDirectory(dataPath);
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}
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}
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//Registered camp
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//Registered camp
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//注册阵营
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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var defaultCamp = new Camp(Config.CampId.Default)
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{
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{
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FriendInjury = true
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FriendInjury = true
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};
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};
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CampManager.SetDefaultCamp(defaultCamp);
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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CampManager.AddCamp(aborigines);
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_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
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_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
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_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
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_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
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_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
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_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
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//Register ItemTypes from file
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//Register ItemTypes from file
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//从文件注册物品类型
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//从文件注册物品类型
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ItemTypeRegister.RegisterFromFile();
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ItemTypeRegister.RegisterFromFile();
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//Hardcoded ItemTypes Register
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//Hardcoded ItemTypes Register
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//硬编码注册物品类型
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//硬编码注册物品类型
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ItemTypeRegister.StaticRegister();
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ItemTypeRegister.StaticRegister();
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//静态注册掉落表
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//静态注册掉落表
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LootRegister.StaticRegister();
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LootRegister.StaticRegister();
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}
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}
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public override void InitializeUi()
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public override void InitializeUi()
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{
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{
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_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
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_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
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_startGameButton = GetNode<Button>("StartGameButton");
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_startGameButton = GetNode<Button>("StartGameButton");
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_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
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_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
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//The level map editor is only available in debug mode.
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//The level map editor is only available in debug mode.
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//关卡图编辑器仅在调试模式可用。
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//关卡图编辑器仅在调试模式可用。
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_levelGraphEditorButton.Visible = Config.IsDebug();
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_levelGraphEditorButton.Visible = Config.IsDebug();
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_startGameButton.GrabFocus();
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_startGameButton.GrabFocus();
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_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
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_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
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//Generative copyright
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//Generative copyright
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//生成版权
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//生成版权
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_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
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_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
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_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
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_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
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_copyrightBuilder = new StringBuilder();
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_copyrightBuilder = new StringBuilder();
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_copyrightBuilder.Append('\u00a9');
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_copyrightBuilder.Append('\u00a9');
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var currentYear = DateTime.Now.Year;
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var currentYear = DateTime.Now.Year;
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_copyrightBuilder.Append(Config.CreationYear);
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_copyrightBuilder.Append(Config.CreationYear);
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if (currentYear != Config.CreationYear)
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if (currentYear != Config.CreationYear)
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{
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{
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_copyrightBuilder.Append('-');
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_copyrightBuilder.Append('-');
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_copyrightBuilder.Append(currentYear);
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_copyrightBuilder.Append(currentYear);
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}
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}
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_copyrightBuilder.Append(' ');
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_copyrightBuilder.Append(' ');
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_copyrightBuilder.Append(Config.CompanyName);
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_copyrightBuilder.Append(Config.CompanyName);
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_copyrightBuilder.Append(" all rights reserved.");
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_copyrightBuilder.Append(" all rights reserved.");
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_copyrightLabel.Text = _copyrightBuilder.ToString();
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_copyrightLabel.Text = _copyrightBuilder.ToString();
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_versionLabel.Text = "ver." + Config.GetVersion();
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_versionLabel.Text = "ver." + Config.GetVersion();
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_sloganLabel.Text = SloganProvider.GetSlogan();
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_sloganLabel.Text = SloganProvider.GetSlogan();
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_contributorButton.Text =
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_contributorButton.Text =
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TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
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TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
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ContributorDataManager.GetContributorTotals());
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ContributorDataManager.GetContributorTotals());
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}
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}
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public override void LoadUiActions()
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public override void LoadUiActions()
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{
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{
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if (_startGameButton != null)
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if (_startGameButton != null)
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{
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{
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_startGameButton.Pressed += () =>
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_startGameButton.Pressed += () =>
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{
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{
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if (_gameScene == null)
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if (_gameScene == null)
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{
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{
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return;
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return;
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}
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}
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GetTree().ChangeSceneToPacked(_gameScene);
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GetTree().ChangeSceneToPacked(_gameScene);
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};
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};
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}
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}
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if (_contributorButton != null)
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if (_contributorButton != null)
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{
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{
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_contributorButton.Pressed += () =>
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_contributorButton.Pressed += () =>
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{
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{
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if (_contributor == null)
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if (_contributor == null)
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{
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{
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return;
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return;
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}
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}
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GetTree().ChangeSceneToPacked(_contributor);
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GetTree().ChangeSceneToPacked(_contributor);
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};
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};
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}
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}
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if (_levelGraphEditorButton != null)
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if (_levelGraphEditorButton != null)
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{
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{
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_levelGraphEditorButton.Pressed += () =>
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_levelGraphEditorButton.Pressed += () =>
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{
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{
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LogCat.Log("level_graph_editor");
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LogCat.Log("level_graph_editor");
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if (_levelGraphEditor == null)
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if (_levelGraphEditor == null)
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{
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{
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return;
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return;
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}
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}
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GetTree().ChangeSceneToPacked(_levelGraphEditor);
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GetTree().ChangeSceneToPacked(_levelGraphEditor);
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};
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};
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}
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}
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}
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}
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}
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}
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