|
0b5e2c3217
|
Upload logs to the server.
支持上传日志到服务器。
|
2024-07-15 20:37:30 +08:00 |
|
|
7365434f2b
|
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
|
2024-07-11 23:06:47 +08:00 |
|
|
61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
|
2024-07-10 23:23:04 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
1b440b828f
|
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
|
2024-06-25 23:54:37 +08:00 |
|
|
d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
|
2024-06-24 22:19:12 +08:00 |
|
|
b7f72c0456
|
Add item generator.
加入物品生成器。
|
2024-06-22 23:29:24 +08:00 |
|
|
18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
|
2024-06-22 19:21:06 +08:00 |
|
|
1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
|
2024-06-19 22:33:00 +08:00 |
|
|
c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
|
2024-06-17 22:12:51 +08:00 |
|
|
8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|
Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
|
2024-06-16 20:22:25 +08:00 |
|
|
adeda2f786
|
Support display backpack page.
支持展示背包页面。
|
2024-06-16 20:18:44 +08:00 |
|
霧雨烨
|
703c19d09f
|
fix a bug from a spelling mistake
|
2024-06-16 17:38:54 +08:00 |
|
霧雨烨
|
2d3fa08d0d
|
Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
|
2024-06-16 17:09:40 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
霧雨烨
|
9a83fd1dd2
|
Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
|
2024-06-15 17:07:02 +08:00 |
|
|
b8b8e81d8f
|
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
|
2024-06-13 22:29:18 +08:00 |
|
霧雨烨
|
662e9b136a
|
move Packsack.cs to item namespace
|
2024-06-13 14:18:25 +08:00 |
|
霧雨烨
|
d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
|
2024-06-13 10:15:15 +08:00 |
|
霧雨烨
|
16a2d40501
|
It's done.
|
2024-06-13 01:51:51 +08:00 |
|
|
f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
|
2024-06-12 23:42:35 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
39ca716e3d
|
Conduct code reviews.
进行代码审查。
|
2024-06-05 21:38:45 +08:00 |
|
|
91cffd4866
|
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
|
2024-05-31 20:37:15 +08:00 |
|
|
a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
|
2024-05-30 22:49:54 +08:00 |
|
|
fdb8b88c1e
|
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
|
2024-05-26 19:09:43 +08:00 |
|
|
b0da4b049e
|
Improve the log of map generator.
完善地图生成器的日志。
|
2024-05-26 11:10:21 +08:00 |
|
|
5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
|
2024-05-24 22:58:52 +08:00 |
|
|
544c5303f3
|
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
|
2024-05-21 22:50:33 +08:00 |
|
|
f07b073dc6
|
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
|
2024-05-18 23:35:12 +08:00 |
|
|
2e64f57749
|
Support for saving node data to json files.
支持将节点数据转存为json文件了。
|
2024-05-15 21:52:07 +08:00 |
|
|
2fded22910
|
Attempt to serialize node data.
尝试序列化节点数据。
|
2024-05-14 22:26:33 +08:00 |
|
|
5cdb720d37
|
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
|
2024-05-09 21:07:14 +08:00 |
|
|
222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
|
2024-05-08 18:22:04 +08:00 |
|
|
802eb599da
|
Fixed an issue where the health bar was drawn incorrectly.
修复健康条绘制不正确的问题。
|
2024-05-07 17:38:50 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|