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d36c909dec
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Fixed an issue where players did not trigger spawns and did not spawn when entering the room again.
修复玩家没有触发刷怪,再次进入房间不刷怪的问题。
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2024-10-17 11:04:43 +08:00 |
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e0e4c80e94
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Example Remove the ability to upload logs to the server.
移除向服务器上传日志的功能。
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2024-10-11 17:59:47 +08:00 |
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e21d37edce
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Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
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2024-10-11 14:52:39 +08:00 |
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929dfb5f2f
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Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
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2024-10-09 10:49:10 +08:00 |
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d1c0f1e265
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Add animations to show and hide mini maps.
为迷你地图的显示和隐藏加入动画。
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2024-10-09 10:21:26 +08:00 |
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53889ef2fd
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Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
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2024-10-08 22:04:37 +08:00 |
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d80c49ab02
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Adjust the time of spawns of items and enemies in the map to when the player first enters the room.
将地图中物品,敌人生成的时机调整到玩家首次进入房间时。
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2024-10-08 16:11:51 +08:00 |
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5371d31d99
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Split the function that places the barrier.
拆分放置屏障的函数。
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2024-10-08 10:52:42 +08:00 |
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ce8f9121a5
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No more drawing unexplored rooms.
不再绘制未探索过的房间了。
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2024-09-08 09:45:14 +08:00 |
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5b0803f85f
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After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
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2024-08-25 18:49:48 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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db1a771fa7
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Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
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2024-07-19 23:18:53 +08:00 |
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36e656cf46
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Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
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2024-07-19 22:25:55 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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4c61f3b50e
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Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
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2024-06-05 22:15:23 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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fdb8b88c1e
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Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
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2024-05-26 19:09:43 +08:00 |
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b0da4b049e
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Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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ace9ba5b65
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Solve the problem of room overlap.
解决房间重叠问题。
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2024-05-26 00:02:00 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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16a2a1d551
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Algorithms for adjusting room placement.
调整房间放置的算法。
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2024-05-22 22:39:41 +08:00 |
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544c5303f3
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Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
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2024-05-21 22:50:33 +08:00 |
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529d5e95b5
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Adjust the map generator.
调整地图生成器。
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2024-05-20 22:38:41 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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