|
8bd7113153
|
Add a tracking spell.
加入跟踪法术。
|
2024-10-12 14:49:21 +08:00 |
|
|
e21d37edce
|
Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
|
2024-10-11 14:52:39 +08:00 |
|
|
891986f706
|
Thrown items no longer have collision damage.
扔出的物品不再具有碰撞伤害。
|
2024-10-11 10:22:28 +08:00 |
|
|
eb6be280e0
|
Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
|
2024-10-10 16:03:07 +08:00 |
|
|
3695a7ef11
|
Add beginner's wand.
加入初学者法杖。
|
2024-10-09 15:54:43 +08:00 |
|
|
929dfb5f2f
|
Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
|
2024-10-09 10:49:10 +08:00 |
|
|
feeb8261e3
|
Fixed an issue where items were overwritten using the wrong index when picking them up.
修复捡起物品时,使用错误的索引导致物品覆盖的问题。
|
2024-10-08 09:03:10 +08:00 |
|
|
a9ab4a687c
|
Add the Necromancy Curse spell.
加入死灵诅咒法术。
|
2024-10-07 15:42:54 +08:00 |
|
|
25ad117d6f
|
Add melee weapons.
加入近战武器。
|
2024-10-07 15:17:04 +08:00 |
|
|
3f96519ac0
|
Add the triple shot spell.
加入三重射击法术。
|
2024-10-05 16:19:31 +08:00 |
|
|
839d60b62a
|
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
|
2024-10-05 09:13:14 +08:00 |
|
|
2d7985010d
|
Add item types. Item containers now support limiting added item types. Added spell classes for projectile weapons.
加入物品类型,物品容器支持限制添加的物品类型了。加入适用于抛射体武器的法术类。
|
2024-10-04 10:21:09 +08:00 |
|
|
c1a3bfa266
|
Improved weapon recoil effect.
改进武器的后座力效果。
|
2024-09-01 22:25:20 +08:00 |
|
|
d3f2076b11
|
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
|
2024-08-20 22:17:07 +08:00 |
|
|
8c02a0548c
|
Upgrade to 4.3.
升级到4.3。
|
2024-08-15 22:58:28 +08:00 |
|
|
5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
|
2024-08-14 23:08:07 +08:00 |
|
|
451d6d0849
|
Add bullet arc and number of bullets generated.
加入子弹弧度和产生子弹的数量
|
2024-08-13 23:07:05 +08:00 |
|
|
ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
|
2024-08-11 23:29:23 +08:00 |
|
|
4459b6a88b
|
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
|
2024-08-04 00:32:49 +08:00 |
|
|
e54b62cb82
|
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
|
2024-08-01 23:30:28 +08:00 |
|
|
219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
|
2024-07-31 22:14:40 +08:00 |
|
|
c397aff026
|
Add sound effects.
加入音效。
|
2024-07-28 17:53:54 +08:00 |
|
|
f4660fe581
|
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
|
2024-07-28 10:09:44 +08:00 |
|
|
61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
|
2024-07-10 23:23:04 +08:00 |
|
|
18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
|
2024-06-22 19:21:06 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
|
2024-06-16 17:32:29 +08:00 |
|
|
db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
|
2024-06-16 15:28:16 +08:00 |
|
霧雨烨
|
edaa490b5b
|
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
|
2024-06-15 17:16:41 +08:00 |
|
|
4077d77b32
|
Add a contributor page.
添加贡献者页面。
|
2024-06-15 00:14:17 +08:00 |
|
霧雨烨
|
dde7bb16ca
|
Replace metadata of items with export vars
|
2024-06-13 11:14:24 +08:00 |
|
霧雨烨
|
76daa88bac
|
Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
|
2024-06-12 22:13:55 +08:00 |
|
霧雨烨
|
7f20a7233c
|
Initial migration of existing item interactions to the new interface
|
2024-06-12 01:57:55 +08:00 |
|
|
7805a63174
|
Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
|
2024-06-11 22:16:10 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
a1d40d09b1
|
Support for displaying item details now.
支持显示物品详情了。
|
2024-05-02 16:28:22 +08:00 |
|
|
e204aae56a
|
Add hover hints to items.
为物品添加悬浮提示。
|
2024-04-29 23:25:03 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|