霧雨烨
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9a83fd1dd2
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Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
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2024-06-15 17:07:02 +08:00 |
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b8b8e81d8f
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
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霧雨烨
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662e9b136a
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move Packsack.cs to item namespace
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2024-06-13 14:18:25 +08:00 |
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霧雨烨
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d12ddc566b
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Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
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霧雨烨
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16a2d40501
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It's done.
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2024-06-13 01:51:51 +08:00 |
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f219380a5f
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Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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39ca716e3d
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Conduct code reviews.
进行代码审查。
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2024-06-05 21:38:45 +08:00 |
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5cdb720d37
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Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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802eb599da
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Fixed an issue where the health bar was drawn incorrectly.
修复健康条绘制不正确的问题。
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2024-05-07 17:38:50 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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