Commit Graph

66 Commits

Author SHA1 Message Date
cc96ac32a4 调整拾捡逻辑。 2024-07-17 21:53:03 +08:00
1d3524f595 支持查找最近的武器。 2024-07-17 20:04:13 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
7365434f2b
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
2024-07-11 23:06:47 +08:00
61618c13a9
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
2024-07-10 23:23:04 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
221628346e
Improve error output and update readme.
完善错误输出,更新readme。
2024-07-02 23:58:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
bce36eeee9
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
2024-07-01 07:55:58 +08:00
2f4ecd9938
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
2024-06-27 23:11:30 +08:00
2dd5525adf
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
2024-06-26 23:18:50 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
5d6d42aa54
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
2024-06-20 00:02:32 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
a58ddeb039
Optimized drag and drop of items.
优化物品的拖拽。
2024-06-18 23:37:18 +08:00
霧雨烨
ced2618a5e Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
2024-06-16 18:35:00 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
霧雨烨
197930f446 Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
2024-06-15 17:07:50 +08:00
霧雨烨
9a83fd1dd2 Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
2024-06-15 17:07:02 +08:00
霧雨烨
4f2a6e8110 Split loops and extract functions 2024-06-15 14:30:22 +08:00
4077d77b32
Add a contributor page.
添加贡献者页面。
2024-06-15 00:14:17 +08:00
霧雨烨
b35fb50073 Subdivision of Misc and Action from UI translation files. 2024-06-14 00:43:31 +08:00
霧雨烨
e26db60790 Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
2024-06-14 00:12:06 +08:00
霧雨烨
9558829d15 Add the prefix "log_" to the translation items for the log function. 2024-06-13 23:54:41 +08:00
霧雨烨
3c33b055ab Add the feature to load simple item type information from yaml files 2024-06-13 23:50:07 +08:00
c957faec76
The translation file is no longer saved.
不再保存translation文件。
2024-06-13 18:51:57 +08:00
霧雨烨
e307a58299 Make packsack new interface, too. 2024-06-13 11:04:51 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
94a2e78efc Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
霧雨烨
16a2d40501 It's done. 2024-06-13 01:51:51 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
霧雨烨
27aec2f754 Corrected the Japanese ID "jp" to "ja" in the translation file. 2024-06-08 20:19:54 +08:00
霧雨烨
067e9fe8c9 idk why filename that was supposed to be "Slogan" became "slogan", but it's "Slogan" now 2024-06-08 19:16:11 +08:00
霧雨烨
759bd31ff3 Corrected a clerical error by ColdMint chan 2024-06-08 18:06:52 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
b474ac0ed3
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
2024-06-02 21:48:38 +08:00
db402ab7b2
Supports spawning players at birth points.
支持将玩家生成在出生点。
2024-05-31 22:26:38 +08:00
91cffd4866
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
2024-05-31 20:37:15 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
4b9bac6ac7
Fixed an issue where banners would not display properly.
修复标语不能正常显示的问题。
2024-05-26 22:04:28 +08:00
fdb8b88c1e
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
2024-05-26 19:09:43 +08:00
b0da4b049e
Improve the log of map generator.
完善地图生成器的日志。
2024-05-26 11:10:21 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00