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c25d985f87
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Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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26c0843202
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Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
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2024-09-06 23:36:21 +08:00 |
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1429b879e8
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Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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5b0803f85f
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After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
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2024-08-25 18:49:48 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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d3f2076b11
|
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
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2024-08-20 22:17:07 +08:00 |
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9401913779
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Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
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Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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04858534ba
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Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
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Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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b35fb50073
|
Subdivision of Misc and Action from UI translation files.
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2024-06-14 00:43:31 +08:00 |
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b8b8e81d8f
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
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霧雨烨
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e307a58299
|
Make packsack new interface, too.
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2024-06-13 11:04:51 +08:00 |
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霧雨烨
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d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
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f219380a5f
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Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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霧雨烨
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76daa88bac
|
Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
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2024-06-12 22:13:55 +08:00 |
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霧雨烨
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026c7ff32f
|
Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface
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2024-06-12 00:51:40 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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5ca995d689
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Supports throwing items out of a specific item slot.
支持扔出特定物品槽内的物品了。
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2024-06-06 22:43:07 +08:00 |
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4c61f3b50e
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Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
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2024-06-05 22:15:23 +08:00 |
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2a836e32e6
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Support for restarting the game.
支持重新开始游戏了。
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2024-06-04 22:23:06 +08:00 |
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74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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5cdb720d37
|
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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1c116eb820
|
Add a null judgment.
添加空判断。
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2024-05-07 19:36:06 +08:00 |
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9435f76fc0
|
Adjust the logic of how the player picks up items.
调整玩家捡起物品的逻辑。
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2024-05-06 18:59:39 +08:00 |
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801b3dd93b
|
Supports the use of mouse wheel to switch currently held items.
支持使用鼠标滚轮切换当前持有的物品了。
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2024-05-04 22:59:46 +08:00 |
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e204aae56a
|
Add hover hints to items.
为物品添加悬浮提示。
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2024-04-29 23:25:03 +08:00 |
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159d3a7017
|
Remove packets and databases.
移除数据包和数据库。
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2024-04-29 22:18:46 +08:00 |
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5bdd68b61f
|
Failed to make the packet.
制作数据包失败。
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2024-04-29 21:57:24 +08:00 |
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35aa4ce85b
|
Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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