Commit Graph

12 Commits

Author SHA1 Message Date
3f96519ac0
Add the triple shot spell.
加入三重射击法术。
2024-10-05 16:19:31 +08:00
839d60b62a
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
2024-10-05 09:13:14 +08:00
2d7985010d
Add item types. Item containers now support limiting added item types. Added spell classes for projectile weapons.
加入物品类型,物品容器支持限制添加的物品类型了。加入适用于抛射体武器的法术类。
2024-10-04 10:21:09 +08:00
c1a3bfa266
Improved weapon recoil effect.
改进武器的后座力效果。
2024-09-01 22:25:20 +08:00
d3f2076b11
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
2024-08-20 22:17:07 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
5d9643476f
Bullets can now track enemies.
子弹可以跟踪敌人了。
2024-08-14 23:08:07 +08:00
451d6d0849
Add bullet arc and number of bullets generated.
加入子弹弧度和产生子弹的数量
2024-08-13 23:07:05 +08:00
ef58f3885b
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
2024-08-11 23:29:23 +08:00
4459b6a88b
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
2024-08-04 00:32:49 +08:00
e54b62cb82
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
2024-08-01 23:30:28 +08:00
219f207472
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
2024-07-31 22:14:40 +08:00