|
2dd5525adf
|
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
|
2024-06-26 23:18:50 +08:00 |
|
|
d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
|
2024-06-24 22:19:12 +08:00 |
|
|
b7f72c0456
|
Add item generator.
加入物品生成器。
|
2024-06-22 23:29:24 +08:00 |
|
|
5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
|
2024-06-20 00:02:32 +08:00 |
|
|
1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
|
2024-06-19 22:33:00 +08:00 |
|
|
a58ddeb039
|
Optimized drag and drop of items.
优化物品的拖拽。
|
2024-06-18 23:37:18 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
|
2024-06-16 17:32:29 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
霧雨烨
|
197930f446
|
Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
|
2024-06-15 17:07:50 +08:00 |
|
霧雨烨
|
9a83fd1dd2
|
Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
|
2024-06-15 17:07:02 +08:00 |
|
霧雨烨
|
4f2a6e8110
|
Split loops and extract functions
|
2024-06-15 14:30:22 +08:00 |
|
|
4077d77b32
|
Add a contributor page.
添加贡献者页面。
|
2024-06-15 00:14:17 +08:00 |
|
霧雨烨
|
b35fb50073
|
Subdivision of Misc and Action from UI translation files.
|
2024-06-14 00:43:31 +08:00 |
|
霧雨烨
|
e26db60790
|
Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
|
2024-06-14 00:12:06 +08:00 |
|
霧雨烨
|
9558829d15
|
Add the prefix "log_" to the translation items for the log function.
|
2024-06-13 23:54:41 +08:00 |
|
霧雨烨
|
3c33b055ab
|
Add the feature to load simple item type information from yaml files
|
2024-06-13 23:50:07 +08:00 |
|
|
c957faec76
|
The translation file is no longer saved.
不再保存translation文件。
|
2024-06-13 18:51:57 +08:00 |
|
霧雨烨
|
e307a58299
|
Make packsack new interface, too.
|
2024-06-13 11:04:51 +08:00 |
|
霧雨烨
|
d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
|
2024-06-13 10:15:15 +08:00 |
|
霧雨烨
|
94a2e78efc
|
Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
|
2024-06-13 03:04:12 +08:00 |
|
霧雨烨
|
16a2d40501
|
It's done.
|
2024-06-13 01:51:51 +08:00 |
|
|
f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
|
2024-06-12 23:42:35 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
|
2024-06-08 23:59:24 +08:00 |
|
霧雨烨
|
27aec2f754
|
Corrected the Japanese ID "jp" to "ja" in the translation file.
|
2024-06-08 20:19:54 +08:00 |
|
霧雨烨
|
067e9fe8c9
|
idk why filename that was supposed to be "Slogan" became "slogan", but it's "Slogan" now
|
2024-06-08 19:16:11 +08:00 |
|
霧雨烨
|
759bd31ff3
|
Corrected a clerical error by ColdMint chan
|
2024-06-08 18:06:52 +08:00 |
|
|
2a836e32e6
|
Support for restarting the game.
支持重新开始游戏了。
|
2024-06-04 22:23:06 +08:00 |
|
|
74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
|
2024-06-03 22:58:59 +08:00 |
|
|
b474ac0ed3
|
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
|
2024-06-02 21:48:38 +08:00 |
|
|
db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
|
2024-05-31 22:26:38 +08:00 |
|
|
91cffd4866
|
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
|
2024-05-31 20:37:15 +08:00 |
|
|
a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
|
2024-05-30 22:49:54 +08:00 |
|
|
4b9bac6ac7
|
Fixed an issue where banners would not display properly.
修复标语不能正常显示的问题。
|
2024-05-26 22:04:28 +08:00 |
|
|
fdb8b88c1e
|
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
|
2024-05-26 19:09:43 +08:00 |
|
|
b0da4b049e
|
Improve the log of map generator.
完善地图生成器的日志。
|
2024-05-26 11:10:21 +08:00 |
|
|
5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
|
2024-05-24 22:58:52 +08:00 |
|
|
c73bc185a5
|
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
|
2024-05-23 21:58:49 +08:00 |
|
|
544c5303f3
|
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
|
2024-05-21 22:50:33 +08:00 |
|
|
e902974a14
|
Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
|
2024-05-19 20:29:32 +08:00 |
|
|
f07b073dc6
|
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
|
2024-05-18 23:35:12 +08:00 |
|
|
250bd53392
|
Support to delete the selected node, the room template edit box for anti-shake processing.
支持删除选中的节点了,对房间模板编辑框进行防抖处理。
|
2024-05-17 22:08:19 +08:00 |
|
|
e0723ec261
|
Supports loading and saving hierarchy diagrams from json files now.
支持加载和保存层级图从json文件了。
|
2024-05-16 22:46:03 +08:00 |
|
|
2e64f57749
|
Support for saving node data to json files.
支持将节点数据转存为json文件了。
|
2024-05-15 21:52:07 +08:00 |
|
|
2fded22910
|
Attempt to serialize node data.
尝试序列化节点数据。
|
2024-05-14 22:26:33 +08:00 |
|
|
968fa7d723
|
Support for connecting nodes. Adding taglines does not require changing random ranges in the code.
支持连接节点了。添加标语无需到代码内修改随机范围了。
|
2024-05-12 23:06:07 +08:00 |
|
|
2a28702fc6
|
Make a level map editor.
制作关卡图编辑器。
|
2024-05-12 18:00:47 +08:00 |
|
|
5cdb720d37
|
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
|
2024-05-09 21:07:14 +08:00 |
|
|
1c116eb820
|
Add a null judgment.
添加空判断。
|
2024-05-07 19:36:06 +08:00 |
|
|
b7939af5d0
|
Supports the use of mouse wheel and keyboard number keys to adjust HotBar selected items.
支持使用鼠标滚轮和键盘数字键调整HotBar选中的项目了。
|
2024-05-03 22:35:54 +08:00 |
|
|
a1d40d09b1
|
Support for displaying item details now.
支持显示物品详情了。
|
2024-05-02 16:28:22 +08:00 |
|
|
e204aae56a
|
Add hover hints to items.
为物品添加悬浮提示。
|
2024-04-29 23:25:03 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|