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7805a63174
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Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
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2024-06-11 22:16:10 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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39ca716e3d
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Conduct code reviews.
进行代码审查。
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2024-06-05 21:38:45 +08:00 |
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2a836e32e6
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Support for restarting the game.
支持重新开始游戏了。
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2024-06-04 22:23:06 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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1c116eb820
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Add a null judgment.
添加空判断。
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2024-05-07 19:36:06 +08:00 |
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801b3dd93b
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Supports the use of mouse wheel to switch currently held items.
支持使用鼠标滚轮切换当前持有的物品了。
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2024-05-04 22:59:46 +08:00 |
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a1d40d09b1
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Support for displaying item details now.
支持显示物品详情了。
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2024-05-02 16:28:22 +08:00 |
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e204aae56a
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Add hover hints to items.
为物品添加悬浮提示。
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2024-04-29 23:25:03 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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