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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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39ca716e3d
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Conduct code reviews.
进行代码审查。
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2024-06-05 21:38:45 +08:00 |
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91cffd4866
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Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
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2024-05-31 20:37:15 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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fdb8b88c1e
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Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
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2024-05-26 19:09:43 +08:00 |
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b0da4b049e
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Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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544c5303f3
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Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
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2024-05-21 22:50:33 +08:00 |
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f07b073dc6
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Refactoring map generator, updating readme.
重构地图生成器,更新readme。
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2024-05-18 23:35:12 +08:00 |
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2e64f57749
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Support for saving node data to json files.
支持将节点数据转存为json文件了。
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2024-05-15 21:52:07 +08:00 |
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2fded22910
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Attempt to serialize node data.
尝试序列化节点数据。
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2024-05-14 22:26:33 +08:00 |
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5cdb720d37
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Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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802eb599da
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Fixed an issue where the health bar was drawn incorrectly.
修复健康条绘制不正确的问题。
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2024-05-07 17:38:50 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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