|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
4f16214885
|
Modified the knockback algorithm.
修改击退算法。
|
2024-08-22 22:03:44 +08:00 |
|
|
cff0507d25
|
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
|
2024-08-20 00:15:12 +08:00 |
|
|
2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
|
2024-08-18 16:09:31 +08:00 |
|
|
8c02a0548c
|
Upgrade to 4.3.
升级到4.3。
|
2024-08-15 22:58:28 +08:00 |
|
|
5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
|
2024-08-14 23:08:07 +08:00 |
|
|
3b2ba7440c
|
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
|
2024-08-12 22:30:13 +08:00 |
|
|
ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
|
2024-08-11 23:29:23 +08:00 |
|
|
cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
|
2024-08-05 22:52:20 +08:00 |
|
|
4459b6a88b
|
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
|
2024-08-04 00:32:49 +08:00 |
|
|
bac2ae1992
|
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
|
2024-08-02 23:57:11 +08:00 |
|
|
d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
|
2024-07-28 11:12:53 +08:00 |
|
|
9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
|
2024-07-18 22:45:39 +08:00 |
|
|
2f4ecd9938
|
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
|
2024-06-27 23:11:30 +08:00 |
|
|
dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
|
2024-06-25 22:11:19 +08:00 |
|
|
18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
|
2024-06-22 19:21:06 +08:00 |
|
|
8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|
霧雨烨
|
23877e82cc
|
Remove old item interfaces,rename new
移除旧的物品接口,重命名新的
|
2024-06-13 03:07:55 +08:00 |
|
霧雨烨
|
16a2d40501
|
It's done.
|
2024-06-13 01:51:51 +08:00 |
|
|
7805a63174
|
Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
|
2024-06-11 22:16:10 +08:00 |
|
|
39ca716e3d
|
Conduct code reviews.
进行代码审查。
|
2024-06-05 21:38:45 +08:00 |
|
|
222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
|
2024-05-08 18:22:04 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|