Fix the issue of picking up lost attributes after losing weapons.

修复失去武器后再捡起丢失属性的问题。
This commit is contained in:
Cold-Mint 2024-08-20 22:17:07 +08:00
parent cff0507d25
commit d3f2076b11
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
8 changed files with 78 additions and 105 deletions

View File

@ -1,4 +1,3 @@
id,zh,en,ja
de,的,"'s",の
default_player_name,白纸,blankPaper,しらかみ
item_prompt_debug,ID{0}\n名称{1}\n数量{2}\n最大叠加数量{3}\n数据类型{4}\n描述{5},ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription{5},id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5}
1 id zh en ja
de 's
2 default_player_name 白纸 blankPaper しらかみ
3 item_prompt_debug ID:{0}\n名称:{1}\n数量:{2}\n最大叠加数量:{3}\n数据类型:{4}\n描述:{5} ID: {0}\nName: {1}\nQuantity: {2}\nMaximum stacking quantity: {3}\nData type: {4}\nDescription:{5} id:{0}\n名称:{1}\nの数は最大{2}\nシナジー数:{3}\nデータタイプ:{4}\n述べ表わす:{5}

View File

@ -30,3 +30,8 @@ shape = SubResource("RectangleShape2D_xqyue")
[node name="Packsack" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_l0fbh")
[node name="TipLabel" type="Label" parent="."]
offset_top = 31.0
offset_right = 40.0
offset_bottom = 56.0

View File

@ -1,14 +0,0 @@
[gd_scene format=3 uid="uid://b7se73tsnlpd6"]
[node name="FloatLabel" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0

View File

@ -45,3 +45,9 @@ position = Vector2(65, 0)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"]
stream = ExtResource("4_ffr2k")
bus = &"SoundEffect"
[node name="TipLabel" type="Label" parent="."]
offset_left = 6.0
offset_top = 48.0
offset_right = 46.0
offset_bottom = 73.0

View File

@ -322,26 +322,15 @@ public partial class CharacterTemplate : CharacterBody2D
}
private bool _mouseEntered;
public override void _InputEvent(Viewport viewport, InputEvent @event, int shapeIdx)
{
if (!_mouseEntered)
{
return;
}
}
public override void _MouseEnter()
{
_mouseEntered = true;
var canCauseHarm = false;
if (GameSceneNodeHolder.Player != null)
{
var targetCamp = CampManager.GetCamp(CampId);
var playerCamp = CampManager.GetCamp(GameSceneNodeHolder.Player.CampId);
canCauseHarm = CampManager.CanCauseHarm(targetCamp, playerCamp);
if (canCauseHarm)
if (CampManager.CanCauseHarm(targetCamp, playerCamp))
{
GameSceneNodeHolder.TemporaryTargetNode = this;
}
@ -350,7 +339,7 @@ public partial class CharacterTemplate : CharacterBody2D
if (_tipLabel != null)
{
_tipLabel.Visible = true;
_tipLabel.Text = canCauseHarm + CharacterName;
_tipLabel.Text = CharacterName;
//Vertical Centering Tip
//垂直居中提示
var oldPosition = _tipLabel.Position;
@ -361,7 +350,6 @@ public partial class CharacterTemplate : CharacterBody2D
public override void _MouseExit()
{
_mouseEntered = false;
if (_tipLabel != null)
{
_tipLabel.Visible = false;

View File

@ -1,4 +1,3 @@
using System;
using System.Text;
using System.Threading.Tasks;
using ColdMint.scripts.damage;
@ -17,8 +16,6 @@ namespace ColdMint.scripts.character;
/// </summary>
public partial class Player : CharacterTemplate
{
private Control? _floatLabel;
//Empty object projectile
//空的物品抛射线
private readonly Vector2[] _emptyVector2Array = [Vector2.Zero];
@ -29,10 +26,6 @@ public partial class Player : CharacterTemplate
//用于检测玩家是否站在平台上的射线
private RayCast2D? _platformDetectionRayCast2D;
private const float PromptTextDistance = 50;
//抛出物品的飞行速度
private float _throwingVelocity = Config.CellSize * 13;
@ -50,17 +43,6 @@ public partial class Player : CharacterTemplate
CharacterName = TranslationServerUtils.Translate("default_player_name");
LogCat.LogWithFormat("player_spawn_debug", LogCat.LogLabel.Default, LogCat.UploadFormat, ReadOnlyCharacterName,
GlobalPosition);
var floatLabelPackedScene = GD.Load<PackedScene>("res://prefab/ui/FloatLabel.tscn");
//Initializes the float label.
//初始化悬浮标签。
_floatLabel = NodeUtils.InstantiatePackedScene<Control>(floatLabelPackedScene);
if (_floatLabel == null)
{
throw new NullReferenceException(TranslationServer.Translate("float_label_instantiate_failed"));
}
_floatLabel.Hide();
NodeUtils.CallDeferredAddChild(this, _floatLabel);
_parabola = GetNode<Line2D>("Parabola");
_platformDetectionRayCast2D = GetNode<RayCast2D>("PlatformDetectionRayCast");
UpdateOperationTip();
@ -109,6 +91,14 @@ public partial class Player : CharacterTemplate
}
}
public override void _MouseEnter()
{
}
public override void _MouseExit()
{
}
/// <summary>
/// <para>Update operation prompt</para>
/// <para>更新操作提示</para>
@ -243,8 +233,6 @@ public partial class Player : CharacterTemplate
{
PickingRangeBodiesList?.Remove(pickAbleItem);
}
RecycleFloatLabel();
}
}
@ -430,48 +418,11 @@ public partial class Player : CharacterTemplate
return;
}
if (node is not Node2D node2D)
if (node is not Node2D)
{
return;
}
if (_floatLabel != null)
{
if (node is not PickAbleTemplate pickAbleTemplate)
{
return;
}
if (pickAbleTemplate.Picked)
{
//If the pickables are picked up, the label is not displayed.
//如果可拾捡物被捡起了,那么不显示标签。
LogCat.LogWarning("pickable_picked_up");
return;
}
NodeUtils.CallDeferredReparent(node, _floatLabel);
var rotationDegreesNode2D = node2D.RotationDegrees;
var rotationDegreesNode2DAbs = Math.Abs(rotationDegreesNode2D);
_floatLabel.GlobalPosition = node2D.GlobalPosition;
_floatLabel.Position = rotationDegreesNode2DAbs > 90
? new Vector2(0, PromptTextDistance)
: new Vector2(0, -PromptTextDistance);
_floatLabel.RotationDegrees = 0 - rotationDegreesNode2D;
var label = _floatLabel.GetNode<Label>("Label");
var stringBuilder = new StringBuilder();
if (pickAbleTemplate.Owner is CharacterTemplate characterTemplate)
{
stringBuilder.Append(characterTemplate.ReadOnlyCharacterName);
stringBuilder.Append(TranslationServerUtils.Translate("de"));
}
stringBuilder.Append(TranslationServerUtils.Translate(pickAbleTemplate.Name));
label.Text = stringBuilder.ToString();
_floatLabel.Show();
}
UpdateOperationTip();
}
@ -483,25 +434,9 @@ public partial class Player : CharacterTemplate
return;
}
RecycleFloatLabel();
UpdateOperationTip();
}
/// <summary>
/// <para>Recycle Float Label</para>
/// <para>回收悬浮标签</para>
/// </summary>
private void RecycleFloatLabel()
{
if (_floatLabel == null)
{
return;
}
_floatLabel.Hide();
NodeUtils.CallDeferredReparent(this, _floatLabel);
}
protected override void OnHit(DamageTemplate damageTemplate)
{
base.OnHit(damageTemplate);

View File

@ -1,6 +1,8 @@
using System;
using ColdMint.scripts.debug;
using ColdMint.scripts.pickable;
using ColdMint.scripts.utils;
using ColdMint.scripts.weapon;
using Godot;
namespace ColdMint.scripts.inventory;
@ -165,6 +167,11 @@ public partial class ItemSlotNode : MarginContainer
}
var duplicate = node2D.Duplicate();
if (node2D is PickAbleTemplate pickAbleTemplate)
{
pickAbleTemplate.CopyAttributes(duplicate);
}
if (duplicate is not Node2D newNode2D)
{
return null;

View File

@ -78,6 +78,8 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
public int MaxQuantity { get; set; }
private Label? _tipLabel;
public virtual void Use(Node2D? owner, Vector2 targetGlobalPosition)
{
}
@ -87,6 +89,8 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
_damageArea2D = GetNode<Area2D>("DamageArea2D");
_damageArea2D.BodyEntered += OnBodyEnter;
_damageArea2D.BodyExited += OnBodyExited;
_tipLabel = GetNodeOrNull<Label>("TipLabel");
InputPickable = true;
}
private void OnBodyExited(Node node)
@ -183,6 +187,35 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
}
public override void _MouseEnter()
{
if (Picked)
{
return;
}
if (_tipLabel == null)
{
return;
}
_tipLabel.Visible = true;
_tipLabel.Text = Name;
//Vertical Centering Tip
//垂直居中提示
var oldPosition = _tipLabel.Position;
oldPosition.X = -_tipLabel.Size.X / 2;
_tipLabel.Rotation = -Rotation;
_tipLabel.Position = oldPosition;
}
public override void _MouseExit()
{
if (_tipLabel == null)
{
return;
}
_tipLabel.Visible = false;
}
/// <summary>
/// <para>Flip item</para>
/// <para>翻转物品</para>
@ -192,6 +225,20 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
{
}
/// <summary>
/// <para>Please copy node properties within this function</para>
/// <para>请在此函数内复制节点属性</para>
/// </summary>
/// <param name="node"></param>
public void CopyAttributes(Node node)
{
if (node is not PickAbleTemplate pickAbleTemplate)
{
return;
}
pickAbleTemplate.Id = Id;
}
public virtual void Destroy()
{
QueueFree();