Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
This commit is contained in:
parent
6c1b7b2e84
commit
a7a5a309a2
1
.gitignore
vendored
1
.gitignore
vendored
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@ -6,3 +6,4 @@ export_presets.cfg
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*.translation
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*.translation
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*.user
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*.user
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AppConfig.yaml
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AppConfig.yaml
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ColdMint.Traveler.csproj.old
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<Project Sdk="Godot.NET.Sdk/4.3.0-rc.1">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://b0uurp551pku"]
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[gd_scene load_steps=8 format=4 uid="uid://b0uurp551pku"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_a15hy"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_a15hy"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_wamhd"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_wamhd"]
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@ -23,17 +23,6 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="InitialRoom" type="Node2D"]
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[node name="InitialRoom" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("1_a15hy")
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format = 2
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layer_0/name = "BackgroundWall"
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layer_0/navigation_enabled = false
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layer_0/tile_data = PackedInt32Array(65550, 393217, 5, 131086, 393217, 5, 196622, 393217, 5, 262158, 393217, 5, 262157, 393217, 5, 196621, 393217, 5, 131085, 393217, 5, 65549, 393217, 5, 65548, 393217, 5, 65547, 393217, 5, 65546, 393217, 5, 65545, 393217, 5, 65544, 393217, 5, 65543, 393217, 5, 65542, 393217, 5, 65541, 393217, 5, 65540, 393217, 5, 65539, 393217, 5, 65538, 393217, 5, 65537, 393217, 5, 131073, 393217, 5, 131074, 393217, 5, 131075, 393217, 5, 131076, 393217, 5, 131077, 393217, 5, 131078, 393217, 5, 131079, 393217, 5, 131080, 393217, 5, 131081, 393217, 5, 131082, 393217, 5, 131083, 393217, 5, 131084, 393217, 5, 196620, 393217, 5, 196619, 393217, 5, 196618, 393217, 5, 196617, 393217, 5, 196616, 262145, 5, 196615, 393217, 5, 196614, 393217, 5, 196613, 262145, 5, 196612, 393217, 5, 196611, 393217, 5, 196610, 393217, 5, 196609, 393217, 5, 262145, 393217, 5, 262146, 393217, 5, 262147, 393217, 5, 262148, 393217, 5, 262149, 393217, 5, 262150, 393217, 5, 262151, 393217, 5, 262152, 393217, 5, 262153, 393217, 5, 262154, 393217, 5, 262155, 393217, 5, 262156, 393217, 5, 196608, 393217, 5, 262144, 393217, 5, 262159, 393217, 5, 196623, 393217, 5, 5, 393217, 5, 6, 393217, 5)
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layer_1/name = "BackgroundDecoration"
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "Ground"
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layer_2/tile_data = PackedInt32Array(0, 1, 3, 65536, 131073, 1, 131072, 131073, 1, 1, 65537, 2, 2, 65537, 2, 3, 65537, 2, 4, 65537, 2, 7, 65537, 2, 8, 65537, 2, 9, 65537, 2, 10, 65537, 2, 11, 65537, 2, 12, 65537, 2, 13, 65537, 2, 14, 65537, 3, 15, 131073, 3, 65551, 131073, 4, 131087, 131073, 4, 327681, 65537, 0, 327682, 65537, 0, 327683, 65537, 0, 327684, 65537, 0, 327685, 65537, 0, 327686, 65537, 0, 327687, 65537, 0, 327688, 65537, 0, 327689, 65537, 0, 327690, 65537, 0, 327691, 65537, 0, 327692, 65537, 0, 327693, 65537, 0, 327694, 65537, 0, 327680, 1, 5, 327695, 131073, 5, 5, 262145, 4, 6, 262145, 4)
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[node name="RoomArea" type="Area2D" parent="."]
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[node name="RoomArea" type="Area2D" parent="."]
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collision_mask = 0
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collision_mask = 0
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@ -68,3 +57,20 @@ metadata/ResPath = "res://prefab/entitys/DelivererOfDarkMagic.tscn"
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_rh1gx")
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navigation_polygon = SubResource("NavigationPolygon_rh1gx")
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[node name="TileMap" type="Node2D" parent="."]
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[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAEAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAEAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAAAAMAAQAGAAUAAAAAAAQAAQAGAAUAAAAPAAQAAQAGAAUAAAAPAAMAAQAGAAUAAAAFAAAAAQAGAAUAAAAGAAAAAQAGAAUAAAA=")
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tile_set = ExtResource("1_a15hy")
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navigation_enabled = false
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[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_set = ExtResource("1_a15hy")
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[node name="Ground" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAGAAUAAQABAAAAAAAHAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAFAAAAAQAEAAQAAAAGAAAAAQAEAAQAAAA=")
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tile_set = ExtResource("1_a15hy")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://dslr5tdbp4noq"]
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[gd_scene load_steps=8 format=4 uid="uid://dslr5tdbp4noq"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_7q101"]
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[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_7q101"]
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@ -23,17 +23,6 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="InitialRoom" type="Node2D"]
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[node name="InitialRoom" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("1_rn2om")
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format = 2
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layer_0/name = "BackgroundWall"
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layer_0/navigation_enabled = false
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layer_0/tile_data = PackedInt32Array(65550, 393217, 5, 131086, 393217, 5, 196622, 393217, 5, 262158, 393217, 5, 262157, 393217, 5, 196621, 393217, 5, 131085, 393217, 5, 65549, 393217, 5, 65548, 393217, 5, 65547, 393217, 5, 65546, 393217, 5, 65545, 393217, 5, 65544, 393217, 5, 65543, 393217, 5, 65542, 393217, 5, 65541, 393217, 5, 65540, 393217, 5, 65539, 393217, 5, 65538, 393217, 5, 65537, 393217, 5, 131073, 393217, 5, 131074, 393217, 5, 131075, 393217, 5, 131076, 393217, 5, 131077, 393217, 5, 131078, 393217, 5, 131079, 393217, 5, 131080, 393217, 5, 131081, 393217, 5, 131082, 393217, 5, 131083, 393217, 5, 131084, 393217, 5, 196620, 393217, 5, 196619, 393217, 5, 196618, 393217, 5, 196617, 393217, 5, 196616, 262145, 5, 196615, 393217, 5, 196614, 393217, 5, 196613, 262145, 5, 196612, 393217, 5, 196611, 393217, 5, 196610, 393217, 5, 196609, 393217, 5, 262145, 393217, 5, 262146, 393217, 5, 262147, 393217, 5, 262148, 393217, 5, 262149, 393217, 5, 262150, 393217, 5, 262151, 393217, 5, 262152, 393217, 5, 262153, 393217, 5, 262154, 393217, 5, 262155, 393217, 5, 262156, 393217, 5, 196608, 393217, 5, 262144, 393217, 5, 262159, 393217, 5, 196623, 393217, 5, 327686, 393217, 5, 327687, 393217, 5)
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layer_1/name = "BackgroundDecoration"
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layer_1/tile_data = PackedInt32Array()
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layer_2/name = "Ground"
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layer_2/tile_data = PackedInt32Array(0, 1, 3, 65536, 131073, 1, 131072, 131073, 1, 1, 65537, 2, 2, 65537, 2, 3, 65537, 2, 4, 65537, 2, 5, 65537, 2, 6, 65537, 2, 7, 65537, 2, 8, 65537, 2, 9, 65537, 2, 10, 65537, 2, 11, 65537, 2, 12, 65537, 2, 13, 65537, 2, 14, 65537, 3, 15, 131073, 3, 65551, 131073, 4, 131087, 131073, 4, 327681, 65537, 0, 327682, 65537, 0, 327683, 65537, 0, 327684, 65537, 0, 327685, 65537, 0, 327688, 65537, 0, 327689, 65537, 0, 327690, 65537, 0, 327691, 65537, 0, 327692, 65537, 0, 327693, 65537, 0, 327694, 65537, 0, 327680, 1, 5, 327695, 131073, 5, 327686, 262145, 4, 327687, 262145, 4)
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[node name="RoomArea" type="Area2D" parent="."]
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[node name="RoomArea" type="Area2D" parent="."]
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collision_mask = 0
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collision_mask = 0
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@ -69,3 +58,20 @@ metadata/ResPath = "res://prefab/entitys/DelivererOfDarkMagic.tscn"
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_db40i")
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navigation_polygon = SubResource("NavigationPolygon_db40i")
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[node name="TileMap" type="Node2D" parent="."]
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[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAEAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAEAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAAAAMAAQAGAAUAAAAAAAQAAQAGAAUAAAAPAAQAAQAGAAUAAAAPAAMAAQAGAAUAAAAGAAUAAQAGAAUAAAAHAAUAAQAGAAUAAAA=")
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tile_set = ExtResource("1_rn2om")
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navigation_enabled = false
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[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_set = ExtResource("1_rn2om")
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[node name="Ground" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAGAAUAAQAEAAQAAAAHAAUAAQAEAAQAAAA=")
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tile_set = ExtResource("1_rn2om")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://du5ldsp613fei"]
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[gd_scene load_steps=8 format=4 uid="uid://du5ldsp613fei"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
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[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
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[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
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@ -19,17 +19,6 @@ source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="InitialRoom" type="Node2D"]
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[node name="InitialRoom" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("1_rn2om")
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format = 2
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layer_0/name = "BackgroundWall"
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layer_0/navigation_enabled = false
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layer_0/tile_data = PackedInt32Array(393230, 393217, 5, 393229, 393217, 5, 393228, 393217, 5, 393227, 393217, 5, 393226, 393217, 5, 393225, 393217, 5, 393224, 393217, 5, 393223, 393217, 5, 393222, 393217, 5, 65550, 393217, 5, 131086, 393217, 5, 196622, 393217, 5, 262158, 393217, 5, 327694, 393217, 5, 327693, 393217, 5, 262157, 393217, 5, 196621, 393217, 5, 131085, 393217, 5, 65549, 393217, 5, 65548, 393217, 5, 65547, 393217, 5, 65546, 393217, 5, 65545, 393217, 5, 65544, 393217, 5, 65543, 393217, 5, 65542, 393217, 5, 65541, 393217, 5, 65540, 393217, 5, 65539, 393217, 5, 65538, 393217, 5, 65537, 393217, 5, 131073, 393217, 5, 131074, 393217, 5, 131075, 393217, 5, 131076, 393217, 5, 131077, 393217, 5, 131078, 393217, 5, 131079, 393217, 5, 131080, 393217, 5, 131081, 393217, 5, 131082, 393217, 5, 131083, 393217, 5, 131084, 393217, 5, 196620, 393217, 5, 196619, 393217, 5, 196618, 393217, 5, 196617, 393217, 5, 196616, 262145, 5, 196615, 393217, 5, 196614, 393217, 5, 196613, 262145, 5, 196612, 393217, 5, 196611, 393217, 5, 196610, 393217, 5, 196609, 393217, 5, 262145, 393217, 5, 262146, 393217, 5, 262147, 393217, 5, 262148, 393217, 5, 262149, 393217, 5, 262150, 393217, 5, 262151, 393217, 5, 262152, 393217, 5, 262153, 393217, 5, 262154, 393217, 5, 262155, 393217, 5, 262156, 393217, 5, 327692, 393217, 5, 327691, 393217, 5, 327690, 393217, 5, 327689, 393217, 5, 327688, 393217, 5, 327687, 393217, 5, 327686, 393217, 5, 327685, 393217, 5, 327684, 393217, 5, 327683, 393217, 5, 327682, 393217, 5, 327681, 393217, 5, 393217, 393217, 5, 393218, 393217, 5, 393219, 393217, 5, 393220, 393217, 5, 393221, 393217, 5, 393231, 393217, 5, 327695, 393217, 5)
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layer_1/name = "BackgroundDecoration"
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layer_1/tile_data = PackedInt32Array(393218, 458753, 5, 65550, 458753, 4)
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layer_2/name = "Ground"
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layer_2/tile_data = PackedInt32Array(0, 1, 3, 65536, 131073, 1, 131072, 131073, 1, 196608, 131073, 1, 262144, 131073, 1, 458752, 1, 5, 15, 131073, 3, 65551, 131073, 4, 131087, 131073, 4, 196623, 131073, 4, 262159, 131073, 4, 458767, 131073, 5, 327680, 131073, 1, 393216, 131073, 1, 1, 65537, 2, 2, 65537, 2, 3, 65537, 2, 4, 65537, 2, 5, 65537, 2, 6, 65537, 2, 7, 65537, 2, 8, 65537, 2, 9, 65537, 2, 10, 65537, 2, 11, 65537, 2, 12, 65537, 2, 13, 65537, 2, 14, 65537, 3, 458753, 65537, 0, 458754, 65537, 0, 458755, 65537, 0, 458756, 65537, 0, 458757, 65537, 0, 458758, 65537, 0, 458759, 65537, 0, 458760, 65537, 0, 458761, 65537, 0, 458762, 65537, 0, 458763, 65537, 0, 458764, 65537, 0, 458765, 65537, 0, 458766, 65537, 0)
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[node name="RoomArea" type="Area2D" parent="."]
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[node name="RoomArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
|
||||||
|
@ -61,3 +50,21 @@ texture = ExtResource("4_psvpu")
|
||||||
|
|
||||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||||
navigation_polygon = SubResource("NavigationPolygon_064c7")
|
navigation_polygon = SubResource("NavigationPolygon_064c7")
|
||||||
|
|
||||||
|
[node name="TileMap" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
|
||||||
|
use_parent_material = true
|
||||||
|
tile_map_data = PackedByteArray("AAAOAAYAAQAGAAUAAAANAAYAAQAGAAUAAAAMAAYAAQAGAAUAAAALAAYAAQAGAAUAAAAKAAYAAQAGAAUAAAAJAAYAAQAGAAUAAAAIAAYAAQAGAAUAAAAHAAYAAQAGAAUAAAAGAAYAAQAGAAUAAAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAAOAAUAAQAGAAUAAAANAAUAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAEAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAEAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAMAAUAAQAGAAUAAAALAAUAAQAGAAUAAAAKAAUAAQAGAAUAAAAJAAUAAQAGAAUAAAAIAAUAAQAGAAUAAAAHAAUAAQAGAAUAAAAGAAUAAQAGAAUAAAAFAAUAAQAGAAUAAAAEAAUAAQAGAAUAAAADAAUAAQAGAAUAAAACAAUAAQAGAAUAAAABAAUAAQAGAAUAAAABAAYAAQAGAAUAAAACAAYAAQAGAAUAAAADAAYAAQAGAAUAAAAEAAYAAQAGAAUAAAAFAAYAAQAGAAUAAAAPAAYAAQAGAAUAAAAPAAUAAQAGAAUAAAA=")
|
||||||
|
tile_set = ExtResource("1_rn2om")
|
||||||
|
navigation_enabled = false
|
||||||
|
|
||||||
|
[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
|
||||||
|
use_parent_material = true
|
||||||
|
tile_map_data = PackedByteArray("AAACAAYAAQAHAAUAAAAOAAEAAQAHAAQAAAA=")
|
||||||
|
tile_set = ExtResource("1_rn2om")
|
||||||
|
|
||||||
|
[node name="Ground" type="TileMapLayer" parent="TileMap"]
|
||||||
|
use_parent_material = true
|
||||||
|
tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAcAAQAAAAUAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAAPAAMAAQACAAQAAAAPAAQAAQACAAQAAAAPAAcAAQACAAUAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAABAAcAAQABAAAAAAACAAcAAQABAAAAAAADAAcAAQABAAAAAAAEAAcAAQABAAAAAAAFAAcAAQABAAAAAAAGAAcAAQABAAAAAAAHAAcAAQABAAAAAAAIAAcAAQABAAAAAAAJAAcAAQABAAAAAAAKAAcAAQABAAAAAAALAAcAAQABAAAAAAAMAAcAAQABAAAAAAANAAcAAQABAAAAAAAOAAcAAQABAAAAAAA=")
|
||||||
|
tile_set = ExtResource("1_rn2om")
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -13,7 +13,7 @@ config_version=5
|
||||||
config/name="Traveler"
|
config/name="Traveler"
|
||||||
config/version="0.0.1"
|
config/version="0.0.1"
|
||||||
run/main_scene="res://scenes/splashScreen.tscn"
|
run/main_scene="res://scenes/splashScreen.tscn"
|
||||||
config/features=PackedStringArray("4.2", "C#", "Mobile")
|
config/features=PackedStringArray("4.3", "C#", "Mobile")
|
||||||
boot_splash/show_image=false
|
boot_splash/show_image=false
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
@ -40,47 +40,47 @@ theme/custom_font="res://fonts/ark-pixel-12px-proportional-zh_cn.ttf"
|
||||||
|
|
||||||
ui_accept={
|
ui_accept={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_left={
|
ui_left={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_right={
|
ui_right={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_up={
|
ui_up={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_down={
|
ui_down={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
pick_up={
|
pick_up={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
throw={
|
throw={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
use_item={
|
use_item={
|
||||||
|
@ -90,47 +90,47 @@ use_item={
|
||||||
}
|
}
|
||||||
hotbar_1={
|
hotbar_1={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_2={
|
hotbar_2={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":50,"physical_keycode":0,"key_label":0,"unicode":50,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":50,"physical_keycode":0,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_3={
|
hotbar_3={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_4={
|
hotbar_4={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":52,"physical_keycode":0,"key_label":0,"unicode":52,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":52,"physical_keycode":0,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_5={
|
hotbar_5={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":53,"physical_keycode":0,"key_label":0,"unicode":53,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":53,"physical_keycode":0,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_6={
|
hotbar_6={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":54,"physical_keycode":0,"key_label":0,"unicode":54,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":54,"physical_keycode":0,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_7={
|
hotbar_7={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":55,"physical_keycode":0,"key_label":0,"unicode":55,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":55,"physical_keycode":0,"key_label":0,"unicode":55,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_8={
|
hotbar_8={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":56,"physical_keycode":0,"key_label":0,"unicode":56,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":56,"physical_keycode":0,"key_label":0,"unicode":56,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_9={
|
hotbar_9={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":57,"physical_keycode":0,"key_label":0,"unicode":57,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":57,"physical_keycode":0,"key_label":0,"unicode":57,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
hotbar_next={
|
hotbar_next={
|
||||||
|
|
|
@ -396,6 +396,35 @@ public static class Config
|
||||||
public const int Mob = 7;
|
public const int Mob = 7;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>TileMapLayerName</para>
|
||||||
|
/// <para>瓦片节点名称</para>
|
||||||
|
/// </summary>
|
||||||
|
public static class TileMapLayerName
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Ground Layer</para>
|
||||||
|
/// <para>地面层</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
///<para>There are collision nodes on which players and creatures can stand.</para>
|
||||||
|
///<para>拥有碰撞节点,玩家和生物可以站在上面。</para>
|
||||||
|
/// </remarks>
|
||||||
|
public const string Ground = "Ground";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Background decorative layer</para>
|
||||||
|
/// <para>背景装饰层</para>
|
||||||
|
/// </summary>
|
||||||
|
public const string BackgroundDecoration = "BackgroundDecoration";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Background wall layer</para>
|
||||||
|
/// <para>背景墙</para>
|
||||||
|
/// </summary>
|
||||||
|
public const string BackgroundWall = "BackgroundWall";
|
||||||
|
}
|
||||||
|
|
||||||
public static class RoomDataTag
|
public static class RoomDataTag
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -252,13 +252,13 @@ public static class LogCat
|
||||||
switch (level)
|
switch (level)
|
||||||
{
|
{
|
||||||
case WarningLogLevel:
|
case WarningLogLevel:
|
||||||
GD.PrintRich("[color=#FFDE66]"+concreteLog+"[/color]");
|
GD.Print(concreteLog);
|
||||||
break;
|
break;
|
||||||
case ErrorLogLevel:
|
case ErrorLogLevel:
|
||||||
GD.PrintRich("[color=#FF4E39]"+concreteLog+"[/color]");
|
GD.PrintErr(concreteLog);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
GD.PrintRich("[color=#CCCED1]"+concreteLog+"[/color]");
|
GD.Print(concreteLog);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ColdMint.scripts.contribute;
|
using ColdMint.scripts.contribute;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ColdMint.scripts.contribute;
|
using ColdMint.scripts.contribute;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using ColdMint.scripts.map.events;
|
using ColdMint.scripts.map.events;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace ColdMint.scripts.loader.uiLoader;
|
namespace ColdMint.scripts.loader.uiLoader;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using ColdMint.scripts.levelGraphEditor;
|
using ColdMint.scripts.levelGraphEditor;
|
||||||
|
|
|
@ -54,5 +54,6 @@ public class RoomSlot
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public CoordinateUtils.OrientationDescribe[]? DistanceToMidpointOfRoom { get; set; }
|
public CoordinateUtils.OrientationDescribe[]? DistanceToMidpointOfRoom { get; set; }
|
||||||
|
|
||||||
public int Length => Math.Max(Math.Abs(EndPosition.X - StartPosition.X), Math.Abs(EndPosition.Y - StartPosition.Y)) + 1;
|
public int Length =>
|
||||||
|
Math.Max(Math.Abs(EndPosition.X - StartPosition.X), Math.Abs(EndPosition.Y - StartPosition.Y)) + 1;
|
||||||
}
|
}
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using ColdMint.scripts.debug;
|
using ColdMint.scripts.debug;
|
||||||
using ColdMint.scripts.map.dateBean;
|
using ColdMint.scripts.map.dateBean;
|
||||||
using ColdMint.scripts.utils;
|
using ColdMint.scripts.utils;
|
||||||
|
@ -19,7 +20,8 @@ public class Room
|
||||||
{
|
{
|
||||||
private Node2D? _rootNode;
|
private Node2D? _rootNode;
|
||||||
private RoomSlot?[]? _roomSlots;
|
private RoomSlot?[]? _roomSlots;
|
||||||
private TileMap? _tileMap;
|
private List<TileMapLayer>? _tileMapLayers;
|
||||||
|
|
||||||
private Area2D? _area2D;
|
private Area2D? _area2D;
|
||||||
private CollisionShape2D? _collisionShape2D;
|
private CollisionShape2D? _collisionShape2D;
|
||||||
|
|
||||||
|
@ -27,6 +29,23 @@ public class Room
|
||||||
|
|
||||||
public string? ExitRoomEventHandlerId { get; set; }
|
public string? ExitRoomEventHandlerId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <para>Get the corresponding tile layer node based on the tile name</para>
|
||||||
|
/// <para>根据瓦片名称获取对应的瓦片图层节点</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="layerName">
|
||||||
|
///<para>We recommend using the constants defined in <see cref="Config.TileMapLayerName"/>.</para>
|
||||||
|
///<para>建议使用<see cref="Config.TileMapLayerName"/>内定义的常量。</para>
|
||||||
|
/// </param>
|
||||||
|
/// <returns>
|
||||||
|
/// <para>Return a Layer node with the same name if it is found, otherwise null.</para>
|
||||||
|
///<para>如果找到了与其名称相同的Layer节点则返回它,否则返回null。</para>
|
||||||
|
/// </returns>
|
||||||
|
public TileMapLayer? GetTileMapLayer(string layerName)
|
||||||
|
{
|
||||||
|
return _tileMapLayers?.FirstOrDefault(tileMapLayer => tileMapLayer.Name == layerName);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>When a node enters the room</para>
|
/// <para>When a node enters the room</para>
|
||||||
/// <para>当有节点进入房间时</para>
|
/// <para>当有节点进入房间时</para>
|
||||||
|
@ -36,7 +55,8 @@ public class Room
|
||||||
{
|
{
|
||||||
if (_rootNode != null)
|
if (_rootNode != null)
|
||||||
{
|
{
|
||||||
LogCat.LogWithFormat("enter_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,node.Name, _rootNode.Name);
|
LogCat.LogWithFormat("enter_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat, node.Name,
|
||||||
|
_rootNode.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(EnterRoomEventHandlerId))
|
if (string.IsNullOrEmpty(EnterRoomEventHandlerId))
|
||||||
|
@ -57,7 +77,8 @@ public class Room
|
||||||
{
|
{
|
||||||
if (_rootNode != null)
|
if (_rootNode != null)
|
||||||
{
|
{
|
||||||
LogCat.LogWithFormat("exit_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,node.Name, _rootNode.Name);
|
LogCat.LogWithFormat("exit_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat, node.Name,
|
||||||
|
_rootNode.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(ExitRoomEventHandlerId))
|
if (string.IsNullOrEmpty(ExitRoomEventHandlerId))
|
||||||
|
@ -91,11 +112,6 @@ public class Room
|
||||||
set => AnalyzeRoomData(value);
|
set => AnalyzeRoomData(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public TileMap? TileMap
|
|
||||||
{
|
|
||||||
get => _tileMap;
|
|
||||||
set => _tileMap = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>Analyze the data of the room</para>
|
/// <para>Analyze the data of the room</para>
|
||||||
|
@ -119,7 +135,13 @@ public class Room
|
||||||
}
|
}
|
||||||
|
|
||||||
_rootNode = node2D;
|
_rootNode = node2D;
|
||||||
_tileMap = node2D.GetNode<TileMap>("TileMap");
|
var tileMapNode = node2D.GetNode<Node2D>("TileMap");
|
||||||
|
NodeUtils.ForEachNode<TileMapLayer>(tileMapNode, node =>
|
||||||
|
{
|
||||||
|
_tileMapLayers ??= [];
|
||||||
|
_tileMapLayers.Add(node);
|
||||||
|
return false;
|
||||||
|
});
|
||||||
_area2D = node2D.GetNode<Area2D>("RoomArea");
|
_area2D = node2D.GetNode<Area2D>("RoomArea");
|
||||||
_area2D.Monitoring = true;
|
_area2D.Monitoring = true;
|
||||||
_area2D.SetCollisionLayerValue(Config.LayerNumber.RoomArea, true);
|
_area2D.SetCollisionLayerValue(Config.LayerNumber.RoomArea, true);
|
||||||
|
@ -129,7 +151,7 @@ public class Room
|
||||||
_area2D.BodyExited += OnExitRoom;
|
_area2D.BodyExited += OnExitRoom;
|
||||||
_area2D.BodyEntered += OnEnterRoom;
|
_area2D.BodyEntered += OnEnterRoom;
|
||||||
_collisionShape2D = _area2D.GetChild<CollisionShape2D>(0);
|
_collisionShape2D = _area2D.GetChild<CollisionShape2D>(0);
|
||||||
_roomSlots = GetRoomSlots(_tileMap, _area2D,
|
_roomSlots = GetRoomSlots(GetTileMapLayer(Config.TileMapLayerName.Ground), _area2D,
|
||||||
node2D.GetNode<Node2D>("RoomSlotList"));
|
node2D.GetNode<Node2D>("RoomSlotList"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -141,13 +163,13 @@ public class Room
|
||||||
/// <para>GetRoomSlots</para>
|
/// <para>GetRoomSlots</para>
|
||||||
/// <para>在房间内获取所有插槽</para>
|
/// <para>在房间内获取所有插槽</para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="tileMap"></param>
|
/// <param name="tileMapLayer"></param>
|
||||||
/// <param name="roomArea2D"></param>
|
/// <param name="roomArea2D"></param>
|
||||||
/// <param name="slotList"></param>
|
/// <param name="slotList"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private RoomSlot?[]? GetRoomSlots(TileMap? tileMap, Area2D roomArea2D, Node2D slotList)
|
private RoomSlot?[]? GetRoomSlots(TileMapLayer? tileMapLayer, Area2D roomArea2D, Node2D slotList)
|
||||||
{
|
{
|
||||||
if (tileMap == null)
|
if (tileMapLayer == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -192,8 +214,8 @@ public class Room
|
||||||
var midpointOfRoomSlots = area2D.Position + collisionShape2D.Position + rect2.Position + rect2.Size / 2;
|
var midpointOfRoomSlots = area2D.Position + collisionShape2D.Position + rect2.Position + rect2.Size / 2;
|
||||||
//Convert to tile map coordinates (midpoint)
|
//Convert to tile map coordinates (midpoint)
|
||||||
//转为瓦片地图的坐标(中点)
|
//转为瓦片地图的坐标(中点)
|
||||||
var tileMapStartPosition = tileMap.LocalToMap(startPosition);
|
var tileMapStartPosition = tileMapLayer.LocalToMap(startPosition);
|
||||||
var tileMapEndPosition = tileMap.LocalToMap(endPosition);
|
var tileMapEndPosition = tileMapLayer.LocalToMap(endPosition);
|
||||||
var roomSlot = new RoomSlot
|
var roomSlot = new RoomSlot
|
||||||
{
|
{
|
||||||
EndPosition = tileMapEndPosition,
|
EndPosition = tileMapEndPosition,
|
||||||
|
|
|
@ -116,7 +116,7 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
|
||||||
Vector2? navigationLink2DStartPosition = null;
|
Vector2? navigationLink2DStartPosition = null;
|
||||||
if (roomPlacementData is { ParentRoom: not null, ParentRoomSlot: not null })
|
if (roomPlacementData is { ParentRoom: not null, ParentRoomSlot: not null })
|
||||||
{
|
{
|
||||||
var parentRoomTileMap = roomPlacementData.ParentRoom.TileMap;
|
var parentRoomTileMap = roomPlacementData.ParentRoom.GetTileMapLayer(Config.TileMapLayerName.Ground);
|
||||||
var parentRoomRootNode = roomPlacementData.ParentRoom.RootNode;
|
var parentRoomRootNode = roomPlacementData.ParentRoom.RootNode;
|
||||||
if (parentRoomTileMap != null && parentRoomRootNode != null)
|
if (parentRoomTileMap != null && parentRoomRootNode != null)
|
||||||
{
|
{
|
||||||
|
@ -129,7 +129,7 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
|
||||||
Vector2? navigationLink2DEndPosition = null;
|
Vector2? navigationLink2DEndPosition = null;
|
||||||
if (roomPlacementData.NewRoomSlot != null)
|
if (roomPlacementData.NewRoomSlot != null)
|
||||||
{
|
{
|
||||||
var newRoomTileMap = roomPlacementData.NewRoom.TileMap;
|
var newRoomTileMap = roomPlacementData.NewRoom.GetTileMapLayer(Config.TileMapLayerName.Ground);
|
||||||
if (newRoomTileMap != null)
|
if (newRoomTileMap != null)
|
||||||
{
|
{
|
||||||
navigationLink2DEndPosition = newRootRootNode.Position +
|
navigationLink2DEndPosition = newRootRootNode.Position +
|
||||||
|
@ -379,9 +379,11 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
|
||||||
private async Task<Vector2?> CalculatedPosition(Room mainRoom, Room newRoom, RoomSlot? mainRoomSlot,
|
private async Task<Vector2?> CalculatedPosition(Room mainRoom, Room newRoom, RoomSlot? mainRoomSlot,
|
||||||
RoomSlot? newRoomSlot, bool roomSlotOverlap)
|
RoomSlot? newRoomSlot, bool roomSlotOverlap)
|
||||||
{
|
{
|
||||||
if (mainRoom.RootNode == null || newRoom.RootNode == null || newRoom.TileMap == null ||
|
var mainRoomTileMapLayer = mainRoom.GetTileMapLayer(Config.TileMapLayerName.Ground);
|
||||||
mainRoom.TileMap == null ||
|
var newRoomTileMapLayer = newRoom.GetTileMapLayer(Config.TileMapLayerName.Ground);
|
||||||
newRoom.TileMap == null || mainRoomSlot == null ||
|
if (mainRoom.RootNode == null || newRoom.RootNode == null ||
|
||||||
|
mainRoomTileMapLayer == null ||
|
||||||
|
newRoomTileMapLayer == null || mainRoomSlot == null ||
|
||||||
newRoomSlot == null)
|
newRoomSlot == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
|
@ -400,8 +402,10 @@ public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
var mainRoomSlotPosition = mainRoom.TileMap.MapToLocal(mainRoomSlot.StartPosition);
|
var mainRoomSlotPosition = mainRoomTileMapLayer
|
||||||
var newRoomSlotPosition = newRoom.TileMap.MapToLocal(newRoomSlot.StartPosition);
|
.MapToLocal(mainRoomSlot.StartPosition);
|
||||||
|
var newRoomSlotPosition = newRoomTileMapLayer
|
||||||
|
.MapToLocal(newRoomSlot.StartPosition);
|
||||||
//Get the vector from the new room slot to the main room slot
|
//Get the vector from the new room slot to the main room slot
|
||||||
//得到从新房间槽位到主房间槽位的向量
|
//得到从新房间槽位到主房间槽位的向量
|
||||||
var newToMain = mainRoomSlotPosition - newRoomSlotPosition;
|
var newToMain = mainRoomSlotPosition - newRoomSlotPosition;
|
||||||
|
|
|
@ -6,287 +6,79 @@
|
||||||
texture = ExtResource("1_4c2am")
|
texture = ExtResource("1_4c2am")
|
||||||
texture_region_size = Vector2i(32, 32)
|
texture_region_size = Vector2i(32, 32)
|
||||||
0:0/0 = 0
|
0:0/0 = 0
|
||||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:0/0 = 0
|
1:0/0 = 0
|
||||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:1/0 = 0
|
1:1/0 = 0
|
||||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:1/0 = 0
|
2:1/0 = 0
|
||||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:2/0 = 0
|
3:2/0 = 0
|
||||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:4/0 = 0
|
3:4/0 = 0
|
||||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -6.75, 8.25, -6, 7, -2.25, 1, -2, -16, 16)
|
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -6.75, 8.25, -6, 7, -2.25, 1, -2, -16, 16)
|
||||||
3:4/0/physics_layer_1/polygon_0/one_way = true
|
3:4/0/physics_layer_1/polygon_0/one_way = true
|
||||||
2:4/0 = 0
|
2:4/0 = 0
|
||||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:4/0 = 0
|
0:4/0 = 0
|
||||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:3/0 = 0
|
0:3/0 = 0
|
||||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:3/0 = 0
|
1:3/0 = 0
|
||||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:2/0 = 0
|
1:2/0 = 0
|
||||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:2/0 = 0
|
0:2/0 = 0
|
||||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:1/0 = 0
|
0:1/0 = 0
|
||||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:3/0 = 0
|
2:3/0 = 0
|
||||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:1/0 = 0
|
3:1/0 = 0
|
||||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:0/0 = 0
|
3:0/0 = 0
|
||||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:0/0 = 0
|
2:0/0 = 0
|
||||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:0/0 = 0
|
4:0/0 = 0
|
||||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:1/0 = 0
|
4:1/0 = 0
|
||||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:0/0 = 0
|
5:0/0 = 0
|
||||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:1/0 = 0
|
5:1/0 = 0
|
||||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:1/0 = 0
|
6:1/0 = 0
|
||||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:2/0 = 0
|
6:2/0 = 0
|
||||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:3/0 = 0
|
6:3/0 = 0
|
||||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:0/0 = 0
|
6:0/0 = 0
|
||||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:1/0 = 0
|
7:1/0 = 0
|
||||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:0/0 = 0
|
7:0/0 = 0
|
||||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:2/0 = 0
|
7:2/0 = 0
|
||||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:3/0 = 0
|
5:3/0 = 0
|
||||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:3/0 = 0
|
4:3/0 = 0
|
||||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:2/0 = 0
|
5:2/0 = 0
|
||||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:3/0 = 0
|
7:3/0 = 0
|
||||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:4/0 = 0
|
6:4/0 = 0
|
||||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:4/0 = 0
|
5:4/0 = 0
|
||||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.75, -1.5, -8, -2.25, -8, -7.5, -16, -7.25)
|
5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.75, -1.5, -8, -2.25, -8, -7.5, -16, -7.25)
|
||||||
5:4/0/physics_layer_1/polygon_0/one_way = true
|
5:4/0/physics_layer_1/polygon_0/one_way = true
|
||||||
4:4/0 = 0
|
4:4/0 = 0
|
||||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -7, -16, -6.75)
|
4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -7, -16, -6.75)
|
||||||
4:4/0/physics_layer_1/polygon_0/one_way = true
|
4:4/0/physics_layer_1/polygon_0/one_way = true
|
||||||
3:5/0 = 0
|
3:5/0 = 0
|
||||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:5/0 = 0
|
2:5/0 = 0
|
||||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
4:5/0 = 0
|
4:5/0 = 0
|
||||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
5:5/0 = 0
|
5:5/0 = 0
|
||||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:4/0 = 0
|
7:4/0 = 0
|
||||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
6:5/0 = 0
|
6:5/0 = 0
|
||||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:6/0 = 0
|
3:6/0 = 0
|
||||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
2:6/0 = 0
|
2:6/0 = 0
|
||||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:6/0 = 0
|
1:6/0 = 0
|
||||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:6/0 = 0
|
0:6/0 = 0
|
||||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
0:5/0 = 0
|
0:5/0 = 0
|
||||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:5/0 = 0
|
1:5/0 = 0
|
||||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
7:5/0 = 0
|
7:5/0 = 0
|
||||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
3:3/0 = 0
|
3:3/0 = 0
|
||||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
1:4/0 = 0
|
1:4/0 = 0
|
||||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
||||||
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
tile_size = Vector2i(32, 32)
|
tile_size = Vector2i(32, 32)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user