Adds UI to spell editor.
加入法术编辑器的UI。
This commit is contained in:
parent
67706ca9d7
commit
77f2bac36e
|
@ -34,3 +34,4 @@ ui_character_voice,角色配音,character_voice,キャラクターボイスで
|
|||
ui_translator,翻译,translator,翻訳
|
||||
ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません
|
||||
ui_loading,正在加载...,Loading...,読み込み中...
|
||||
ui_spell_editor,法术编辑器,Spell editor,スペルエディター
|
||||
|
|
|
|
@ -13,6 +13,7 @@ radius = 52.6118
|
|||
collision_layer = 256
|
||||
collision_mask = 160
|
||||
script = ExtResource("1_t1qdg")
|
||||
Path = "res://prefab/ui/SpellEditorUI.tscn"
|
||||
|
||||
[node name="Null" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_346je")
|
|
@ -4,7 +4,7 @@
|
|||
[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
|
||||
[ext_resource type="Script" path="res://scripts/map/ItemSpawn.cs" id="3_v1tlc"]
|
||||
[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="5_4pssd"]
|
||||
[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/MagicSeparator.tscn" id="5_7c8bh"]
|
||||
[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/SpellEditor.tscn" id="5_7c8bh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq5d2w22wnxrf" path="res://prefab/packsacks/PortableBackpacks.tscn" id="6_0iot7"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
|
||||
|
|
53
prefab/ui/SpellEditorUI.tscn
Normal file
53
prefab/ui/SpellEditorUI.tscn
Normal file
|
@ -0,0 +1,53 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://h7lvaqqlsi4t"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/loader/uiLoader/SpellEditorUi.cs" id="1_1pxjs"]
|
||||
[ext_resource type="PackedScene" uid="uid://d2i4udh0hho41" path="res://prefab/ui/ItemSlot.tscn" id="2_3ut57"]
|
||||
|
||||
[node name="SpellEditorUi" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("1_1pxjs")
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 25.0
|
||||
grow_horizontal = 2
|
||||
text = "ui_spell_editor"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="ExitButton" type="Button" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -91.0
|
||||
offset_top = 11.0
|
||||
offset_right = -24.0
|
||||
offset_bottom = 44.0
|
||||
grow_horizontal = 0
|
||||
text = "ui_close"
|
||||
|
||||
[node name="HFlowContainer" type="HFlowContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_left = 35.0
|
||||
offset_top = 127.0
|
||||
offset_right = -20.0
|
||||
offset_bottom = 446.0
|
||||
grow_horizontal = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="ItemSlot" parent="." instance=ExtResource("2_3ut57")]
|
||||
layout_mode = 1
|
||||
offset_left = 34.0
|
||||
offset_top = 73.0
|
||||
offset_right = 72.0
|
||||
offset_bottom = 111.0
|
|
@ -1,3 +1,6 @@
|
|||
using ColdMint.scripts.character;
|
||||
using ColdMint.scripts.loader.uiLoader;
|
||||
using ColdMint.scripts.utils;
|
||||
using Godot;
|
||||
|
||||
namespace ColdMint.scripts.furniture;
|
||||
|
@ -18,22 +21,95 @@ public partial class GuiFurniture : Furniture
|
|||
/// </remarks>
|
||||
private Area2D? _operateArea2D;
|
||||
|
||||
/// <summary>
|
||||
/// <para>Whether the player is within range of the operation</para>
|
||||
/// <para>玩家是否在操作范围内</para>
|
||||
/// </summary>
|
||||
private bool _playerInRange;
|
||||
[Export]
|
||||
public string? Path;
|
||||
|
||||
/// <summary>
|
||||
/// <para>There's a mouse hover</para>
|
||||
/// <para>有鼠标悬停</para>
|
||||
/// </summary>
|
||||
private bool _hasMouseOver;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
InputPickable = true;
|
||||
_operateArea2D = GetNode<Area2D>("OperateArea2D");
|
||||
_operateArea2D.BodyEntered += OnBodyEntered;
|
||||
_operateArea2D.BodyExited += OnBodyExited;
|
||||
_operateArea2D.SetCollisionMaskValue(Config.LayerNumber.Player, true);
|
||||
if (Path != null)
|
||||
{
|
||||
GameSceneDepend.DynamicUiGroup?.RegisterControl(Path, () =>
|
||||
{
|
||||
var packedScene = GD.Load<PackedScene>(Path);
|
||||
return NodeUtils.InstantiatePackedScene<SpellEditorUi>(packedScene);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Use furniture</para>
|
||||
/// <para>使用家具</para>
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
private void Use(Player player)
|
||||
{
|
||||
if (Path == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
GameSceneDepend.DynamicUiGroup?.ShowControl(Path, control =>
|
||||
{
|
||||
if (control is SpellEditorUi spellEditorUi)
|
||||
{
|
||||
// spellEditorUi.Title = Name;
|
||||
// spellEditorUi.ItemContainer = SelfItemContainer;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void _MouseEnter()
|
||||
{
|
||||
_hasMouseOver = true;
|
||||
}
|
||||
|
||||
public override void _MouseExit()
|
||||
{
|
||||
_hasMouseOver = false;
|
||||
}
|
||||
|
||||
private void OnBodyEntered(Node node)
|
||||
{
|
||||
if (node is Player)
|
||||
{
|
||||
_playerInRange = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (GameSceneDepend.Player == null || !_playerInRange || !_hasMouseOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Input.IsActionJustPressed("use_item"))
|
||||
{
|
||||
Use(GameSceneDepend.Player);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyExited(Node2D node2D)
|
||||
{
|
||||
|
||||
if (node2D is Player)
|
||||
{
|
||||
_playerInRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
|
|
30
scripts/loader/uiLoader/SpellEditorUi.cs
Normal file
30
scripts/loader/uiLoader/SpellEditorUi.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using ColdMint.scripts.inventory;
|
||||
using Godot;
|
||||
|
||||
namespace ColdMint.scripts.loader.uiLoader;
|
||||
|
||||
public partial class SpellEditorUi : UiLoaderTemplate
|
||||
{
|
||||
private Button? _exitButton;
|
||||
private IItemContainer? _itemContainer;
|
||||
private ItemSlotNode? _itemSlot;
|
||||
|
||||
public override void InitializeUi()
|
||||
{
|
||||
_exitButton = GetNode<Button>("ExitButton");
|
||||
_itemSlot = GetNode<ItemSlotNode>("ItemSlot");
|
||||
_itemContainer = new UniversalItemContainer(1);
|
||||
_itemSlot.Update(_itemContainer.GetPlaceHolderItem(0));
|
||||
}
|
||||
|
||||
public override void LoadUiActions()
|
||||
{
|
||||
if (_exitButton != null)
|
||||
{
|
||||
_exitButton.Pressed += () =>
|
||||
{
|
||||
GameSceneDepend.DynamicUiGroup?.HideControl(this);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user