Added wooden boxes and tutorial levels.
加入木箱子和教程关卡。
This commit is contained in:
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@ -1,315 +1,38 @@
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room_node_data_list:
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- id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
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title: 房间4
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- id: 5a284c6f-2ce5-4dba-b32e-f0fcb9e9940d
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title: 房间1
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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- res://prefab/roomTemplates/tutorials/spellEditor.tscn
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tags:
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- StartingRoom
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 4de20bd2-b557-4c29-9613-d4b35ea1f239
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title: 房间2
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/tutorials/tripleShotSpell.tscn
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 3053d123-3f71-4cd0-8f05-f821aa95c702
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title: 房间3
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data:
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
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title: 房间5
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 20b486d3-3558-4d4a-b67b-d6df08e66a6a
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title: 房间7
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 012795b2-297c-404a-b96f-dff8a6b6a720
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title: 房间8
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 46d8c16d-66fb-409e-b02a-7825dcf59796
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title: 房间6
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 7eba7a72-88c9-4018-82db-100c9521938b
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title: 房间9
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: 5e27b3cd-7de8-4476-b96f-199ffce9b10c
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title: 房间10
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: a54cf238-a368-4979-abb2-3a435b726d29
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title: 房间12
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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exit_room_event_handler_id:
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- id: e69c3d51-11d3-408f-bfc8-b955183e2abe
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title: 房间13
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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- id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
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title: 大厅
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description: 比普通房间要大一些的房间,有多个门,用于连接到其他房间。
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room_template_set:
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- res://prefab/roomTemplates/dungeon/utilityRoom.tscn
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tags:
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room_injection_processor_data:
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
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title: 起点房间
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description: 测试的起点房间。
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room_template_set:
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- res://prefab/roomTemplates/dungeon/initialRoom.tscn
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tags:
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- StartingRoom
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room_injection_processor_data:
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enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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- id: 27111bc7-cbbd-4a4f-9fe6-cf3948f74efd
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title: 房间15
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
|
||||
exit_room_event_handler_id:
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||||
- id: 7e5d5fd3-1255-4523-8057-377a4fbd50d8
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title: 房间14
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: 4129b4a0-a02e-4751-9ca8-b2bc1c679b02
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title: 房间17
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: fb77ea9a-fd4d-4fc8-92a4-1e5d4d1219a8
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title: 房间18
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description: ''
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room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
|
||||
exit_room_event_handler_id:
|
||||
- id: 0aa908bd-b5fe-4a80-8e74-9a862d7c9af0
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title: 房间19
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: 43d7c799-3db5-4b13-b160-f9133f15a970
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title: 房间11
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: 676ba8a3-9ac8-4606-858e-5aa3b3e5101c
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title: 房间23
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description: ''
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room_template_set:
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- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: dff8a1e6-a5ae-41b4-b136-95729bf3a8d3
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||||
title: 房间20
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description: ''
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room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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tags:
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||||
room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
|
||||
exit_room_event_handler_id:
|
||||
- id: 80c69468-6558-4c12-86cd-7ba6533d3758
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||||
title: 房间24
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description: ''
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||||
room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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||||
tags:
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||||
room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: c6f9bd56-5025-40f6-97b9-1e73eac1c5f6
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||||
title: 房间22
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description: ''
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||||
room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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tags:
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room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
|
||||
- id: 03896855-9956-4442-909c-7d633fa97ed9
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||||
title: 房间21
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||||
description: ''
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||||
room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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||||
tags:
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||||
room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
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||||
- id: d43494e4-0ec3-4e29-a617-6a3ff7727a11
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title: 房间16
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description: ''
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||||
room_template_set:
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||||
- res://prefab/roomTemplates/dungeon/
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tags:
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||||
room_injection_processor_data: ''
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||||
enter_room_event_handler_id:
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||||
exit_room_event_handler_id:
|
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@ -35,3 +35,7 @@ ui_translator,翻译,translator,翻訳
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ui_unordered_list_tip,排名不分先后,Ranking is not in order,順位は関係ありません
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ui_loading,正在加载...,Loading...,読み込み中...
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ui_spell_editor,法术编辑器,Spell editor,スペルエディター
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ui_tutorial_spellEditor,按E捡起地上的武器,\n法杖需要搭配法术使用,\n靠近工作台,\n鼠标左键使用工作台。\n鼠标左键拖动物品,\n以实现在不同的容器之间移动它们。,"Press E to pick up the weapon on the ground, \nthe wand needs to be used with the spell, \nclose to the workbench, \nthe left mouse button to use the workbench.\nDrag items with the left mouse button \nto move them between different containers.",Eを押して地面の武器を拾い上げます。\n杖は魔法と組み合わせて使います。\n作業台に近づいて、\nマウスの左ボタンで作業台を使います。\nマウスの左ボタンでモノをドラッグすると、\nさまざまな容器の間を移動できます。
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ui_tutorial_break_box,鼠标左键使用武器打破箱子->,"Use the left mouse button to break the box with the weapon->",マウスの左ボタンで箱を破ります->
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ui_tutorial_jump_onto_platform,W跳上平台,\nS从平台上跳下。,"W jumps onto the platform, \nS jumps off the platform.",Wは踊り場に、\nSは踊り場に飛び降りるのです。
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ui_tutorial_combine_more_powerful_spells,组合更强力的法术->,Combine more powerful spells->,より強力な術を組み合わせます->
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collision_mask = 160
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script = ExtResource("1_t1qdg")
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Path = "res://prefab/ui/SpellEditorUI.tscn"
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_initialDurability = null
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_maxDurability = null
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
position = Vector2(-0.5, -0.5)
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||||
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29
prefab/furnitures/WoodenBox.tscn
Normal file
29
prefab/furnitures/WoodenBox.tscn
Normal file
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|
|||
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119
prefab/roomTemplates/tutorials/spellEditor.tscn
Normal file
119
prefab/roomTemplates/tutorials/spellEditor.tscn
Normal file
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@ -0,0 +1,119 @@
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tile_map_data = PackedByteArray("AAAXAAgAAQAAAAEAAAAXAAkAAQAAAAEAAAA=")
|
||||
tile_set = ExtResource("2_5bnvh")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(386, 178)
|
||||
scale = Vector2(23.9375, 11.0625)
|
||||
texture = ExtResource("3_atgj7")
|
||||
|
||||
[node name="Marker2D2" type="Marker2D" parent="."]
|
||||
position = Vector2(100, 250)
|
||||
script = ExtResource("4_6ihp7")
|
||||
ItemId = "staff_necromancy"
|
||||
|
||||
[node name="Marker2D3" type="Marker2D" parent="."]
|
||||
position = Vector2(134, 248)
|
||||
script = ExtResource("4_6ihp7")
|
||||
ItemId = "necromancy"
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
offset_left = 37.0
|
||||
offset_top = 46.0
|
||||
offset_right = 200.0
|
||||
offset_bottom = 71.0
|
||||
text = "ui_tutorial_spellEditor"
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
offset_left = 391.0
|
||||
offset_top = 261.0
|
||||
offset_right = 554.0
|
||||
offset_bottom = 286.0
|
||||
text = "ui_tutorial_break_box"
|
||||
|
||||
[node name="SpellEditor" type="Sprite2D" parent="."]
|
||||
position = Vector2(621, 100)
|
||||
texture = ExtResource("6_dbg76")
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("5_0kep0")]
|
||||
position = Vector2(227, 283)
|
||||
_initialDurability = null
|
||||
_maxDurability = null
|
||||
|
||||
[node name="WoodenBox" parent="." instance=ExtResource("7_jybe6")]
|
||||
position = Vector2(715, 244)
|
||||
|
||||
[node name="WoodenBox2" parent="." instance=ExtResource("7_jybe6")]
|
||||
position = Vector2(715, 200)
|
||||
|
||||
[node name="WoodenBox3" parent="." instance=ExtResource("7_jybe6")]
|
||||
position = Vector2(715, 162)
|
||||
|
||||
[node name="WoodenBox4" parent="." instance=ExtResource("7_jybe6")]
|
||||
position = Vector2(714, 122)
|
133
prefab/roomTemplates/tutorials/tripleShotSpell.tscn
Normal file
133
prefab/roomTemplates/tutorials/tripleShotSpell.tscn
Normal file
|
@ -0,0 +1,133 @@
|
|||
[gd_scene load_steps=11 format=4 uid="uid://dodxp4mm0emj3"]
|
||||
|
||||
[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="2_k54gk"]
|
||||
[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_d6t7n"]
|
||||
[ext_resource type="PackedScene" uid="uid://dld3qttpsdjpe" path="res://prefab/furnitures/WoodenBox.tscn" id="4_60glh"]
|
||||
[ext_resource type="Script" path="res://scripts/map/ItemSpawn.cs" id="4_fh50l"]
|
||||
[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/SpellEditor.tscn" id="5_ll4ng"]
|
||||
[ext_resource type="Texture2D" uid="uid://kgodvs3ilxbs" path="res://sprites/tutorials/tripleShotSpell.png" id="6_2qcf3"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
|
||||
size = Vector2(709, 296)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jxmys"]
|
||||
size = Vector2(23, 54.875)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgxoy"]
|
||||
size = Vector2(26, 57)
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_064c7"]
|
||||
vertices = PackedVector2Array(728.094, 269, 755.672, 269, 754.328, 309.062, 457.93, 310.93, 621.094, 264.742, 619.094, 45.0781, 726.078, 45.9219, 562.906, 266.273, 456.93, 150.68, 564.898, 43.0078, 42.9531, 43.9766, 404.938, 157.18, 41.9609, 265.109, 405.93, 309.023, 10, 309.969, 10, 268.102)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(4, 5, 6, 0), PackedInt32Array(4, 0, 3, 7), PackedInt32Array(7, 3, 8, 9), PackedInt32Array(10, 9, 8, 11), PackedInt32Array(12, 10, 11, 13), PackedInt32Array(12, 13, 14, 15)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(33, 34, 32, 256, 0, 259, 0, 320, 416, 319, 415, 166, 447, 162, 448, 321, 764, 319, 766, 259, 738, 259, 736, 36, 609, 35, 611, 255, 573, 256, 575, 33)])
|
||||
source_geometry_group_name = &"navigation_polygon_source_group"
|
||||
|
||||
[node name="InitialRoom" type="Node2D"]
|
||||
|
||||
[node name="RoomArea" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
|
||||
position = Vector2(383.5, 176)
|
||||
shape = SubResource("RectangleShape2D_kiih8")
|
||||
|
||||
[node name="RoomSlotList" type="Node2D" parent="."]
|
||||
|
||||
[node name="Slot1" type="Area2D" parent="RoomSlotList"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Slot1"]
|
||||
position = Vector2(751.5, 289.438)
|
||||
shape = SubResource("RectangleShape2D_jxmys")
|
||||
debug_color = Color(0, 0.6, 0.701961, 0.419608)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="RoomSlotList"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D"]
|
||||
position = Vector2(17, 288)
|
||||
shape = SubResource("RectangleShape2D_xgxoy")
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
navigation_polygon = SubResource("NavigationPolygon_064c7")
|
||||
|
||||
[node name="TileMap" type="Node2D" parent="."]
|
||||
|
||||
[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
|
||||
use_parent_material = true
|
||||
tile_map_data = PackedByteArray("AAAOAAYAAQAGAAUAAAANAAYAAQAGAAUAAAAMAAYAAQAGAAUAAAALAAYAAQAGAAUAAAAKAAYAAQAGAAUAAAAJAAYAAQAGAAUAAAAIAAYAAQAGAAUAAAAHAAYAAQAGAAUAAAAGAAYAAQAGAAUAAAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAAOAAUAAQAGAAUAAAANAAUAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAGAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAGAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAMAAUAAQAGAAUAAAALAAUAAQAGAAUAAAAKAAUAAQAGAAUAAAAJAAUAAQAGAAUAAAAIAAUAAQAGAAUAAAAHAAUAAQAGAAUAAAAGAAUAAQAGAAUAAAAFAAUAAQAGAAUAAAAEAAUAAQAGAAUAAAADAAUAAQAGAAUAAAACAAUAAQAGAAUAAAABAAUAAQAGAAUAAAABAAYAAQAGAAUAAAACAAYAAQAGAAUAAAADAAYAAQAGAAUAAAAEAAYAAQAGAAUAAAAFAAYAAQAGAAUAAAAPAAYAAQAGAAUAAAAPAAUAAQAGAAUAAAABAAcAAQAGAAUAAAABAAgAAQAGAAUAAAABAAkAAQAGAAUAAAACAAkAAQAGAAUAAAACAAgAAQAGAAUAAAACAAcAAQAGAAUAAAADAAcAAQAGAAUAAAADAAgAAQAGAAUAAAADAAkAAQAGAAUAAAAEAAkAAQAGAAUAAAAEAAgAAQAGAAUAAAAEAAcAAQAGAAUAAAAFAAcAAQAGAAUAAAAFAAgAAQAGAAUAAAAFAAkAAQAGAAUAAAAGAAkAAQAGAAUAAAAGAAgAAQAGAAUAAAAGAAcAAQAGAAUAAAAHAAgAAQAGAAUAAAAHAAkAAQAGAAUAAAAHAAcAAQAGAAUAAAAIAAcAAQAGAAUAAAAIAAgAAQAGAAUAAAAIAAkAAQAGAAUAAAAJAAkAAQAGAAUAAAAJAAgAAQAGAAUAAAAJAAcAAQAGAAUAAAAKAAcAAQAGAAUAAAAKAAgAAQAGAAUAAAAKAAkAAQAGAAUAAAALAAkAAQAGAAUAAAALAAgAAQAGAAUAAAALAAcAAQAGAAUAAAAMAAcAAQAGAAUAAAAMAAgAAQAGAAUAAAAMAAkAAQAGAAUAAAANAAkAAQAGAAUAAAANAAgAAQAGAAUAAAANAAcAAQAGAAUAAAAOAAcAAQAGAAUAAAAOAAgAAQAGAAUAAAAOAAkAAQAGAAUAAAAPAAkAAQAGAAUAAAAPAAgAAQAGAAUAAAAPAAcAAQAGAAUAAAAPAAQAAQAGAAUAAAAPAAMAAQAGAAUAAAAPAAIAAQAGAAUAAAAPAAEAAQAGAAUAAAAQAAEAAQAGAAUAAAARAAEAAQAGAAUAAAASAAEAAQAGAAUAAAATAAEAAQAGAAUAAAAUAAEAAQAGAAUAAAAVAAEAAQAGAAUAAAAWAAEAAQAGAAUAAAAWAAIAAQAGAAUAAAAVAAIAAQAGAAUAAAAUAAIAAQAGAAUAAAATAAIAAQAGAAUAAAASAAIAAQAGAAUAAAARAAIAAQAGAAUAAAAQAAIAAQAGAAUAAAAQAAMAAQAGAAUAAAARAAMAAQAGAAUAAAASAAMAAQAGAAUAAAATAAMAAQAGAAUAAAAUAAMAAQAGAAUAAAAVAAMAAQAGAAUAAAAWAAMAAQAGAAUAAAAWAAQAAQAGAAUAAAAVAAQAAQAGAAUAAAAUAAQAAQAGAAUAAAATAAQAAQAGAAUAAAASAAQAAQAGAAUAAAARAAQAAQAGAAUAAAAQAAQAAQAGAAUAAAAQAAUAAQAGAAUAAAARAAUAAQAGAAUAAAASAAUAAQAGAAUAAAATAAUAAQAGAAUAAAAUAAUAAQAGAAUAAAAVAAUAAQAGAAUAAAAWAAUAAQAGAAUAAAAWAAYAAQAGAAUAAAAVAAYAAQAGAAUAAAAUAAYAAQAGAAUAAAATAAYAAQAGAAUAAAASAAYAAQAGAAUAAAARAAYAAQAGAAUAAAAQAAYAAQAGAAUAAAAQAAcAAQAGAAUAAAARAAcAAQAGAAUAAAASAAcAAQAGAAUAAAATAAcAAQAGAAUAAAAUAAcAAQAGAAUAAAAVAAcAAQAGAAUAAAAWAAcAAQAGAAUAAAAWAAgAAQAGAAUAAAAVAAgAAQAGAAUAAAAUAAgAAQAGAAUAAAATAAgAAQAGAAUAAAASAAgAAQAGAAUAAAARAAgAAQAGAAUAAAAQAAgAAQAGAAUAAAAQAAkAAQAGAAUAAAARAAkAAQAGAAUAAAASAAkAAQAGAAUAAAATAAkAAQAGAAUAAAAUAAkAAQAGAAUAAAAVAAkAAQAGAAUAAAAWAAkAAQAGAAUAAAAXAAkAAQAGAAUAAAAXAAgAAQAGAAUAAAAAAAkAAQAGAAUAAAAAAAgAAQAGAAUAAAA=")
|
||||
tile_set = ExtResource("2_k54gk")
|
||||
navigation_enabled = false
|
||||
|
||||
[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
|
||||
use_parent_material = true
|
||||
tile_map_data = PackedByteArray("AAAWAAEAAQAHAAQAAAACAAkAAQAHAAEAAAA=")
|
||||
tile_set = ExtResource("2_k54gk")
|
||||
|
||||
[node name="Ground" type="TileMapLayer" parent="TileMap"]
|
||||
use_parent_material = true
|
||||
tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAcAAQACAAEAAAAPAAAAAQABAAIAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAAAAoAAQAAAAUAAAABAAoAAQABAAAAAAACAAoAAQABAAAAAAADAAoAAQABAAAAAAAEAAoAAQABAAAAAAAFAAoAAQABAAAAAAAGAAoAAQABAAAAAAAHAAoAAQABAAAAAAAIAAoAAQABAAAAAAAJAAoAAQABAAAAAAAKAAoAAQABAAAAAAALAAoAAQABAAAAAAAMAAoAAQABAAAAAAANAAoAAQABAAAAAAAOAAoAAQABAAAAAAAPAAoAAQABAAAAAAAQAAoAAQABAAAAAAARAAoAAQABAAAAAAASAAoAAQABAAAAAAATAAoAAQABAAAAAAAUAAoAAQABAAAAAAAVAAoAAQABAAAAAAAWAAoAAQABAAAAAAAXAAoAAQACAAUAAAAQAAAAAQABAAIAAAARAAAAAQABAAIAAAASAAAAAQABAAIAAAATAAAAAQABAAIAAAAUAAAAAQABAAIAAAAXAAcAAQAAAAEAAAAXAAYAAQAAAAEAAAAXAAUAAQAAAAEAAAAXAAQAAQAAAAEAAAAXAAMAAQAAAAEAAAAXAAIAAQAAAAEAAAAXAAEAAQAAAAEAAAAXAAAAAQACAAMAAAAVAAAAAQABAAIAAAAWAAAAAQABAAIAAAAEAAkAAQAEAAQAAAAFAAgAAQAEAAQAAAAGAAcAAQAEAAQAAAAHAAYAAQAEAAQAAAAIAAUAAQAEAAQAAAAKAAUAAQAEAAQAAAAMAAUAAQAEAAQAAAAOAAUAAQADAAQAAAAQAAUAAQAEAAQAAAASAAUAAQADAAAAAAAJAAUAAQAEAAQAAAALAAUAAQAEAAQAAAANAAkAAQADAAAAAAANAAgAAQADAAAAAAANAAcAAQADAAAAAAANAAYAAQADAAAAAAANAAUAAQADAAAAAAAPAAUAAQAEAAQAAAARAAUAAQAFAAQAAAASAAYAAQADAAAAAAASAAcAAQADAAAAAAASAAQAAQADAAAAAAASAAMAAQADAAAAAAASAAIAAQADAAAAAAASAAEAAQADAAAAAAA=")
|
||||
tile_set = ExtResource("2_k54gk")
|
||||
|
||||
[node name="Barrier" type="TileMapLayer" parent="TileMap"]
|
||||
use_parent_material = true
|
||||
tile_map_data = PackedByteArray("AAAXAAgAAQAAAAEAAAAXAAkAAQAAAAEAAAAAAAgAAQACAAEAAAAAAAkAAQACAAEAAAA=")
|
||||
tile_set = ExtResource("2_k54gk")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(386, 178)
|
||||
scale = Vector2(23.9375, 11.0625)
|
||||
texture = ExtResource("3_d6t7n")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
offset_left = 54.0
|
||||
offset_top = 55.0
|
||||
offset_right = 277.0
|
||||
offset_bottom = 80.0
|
||||
text = "ui_tutorial_jump_onto_platform"
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
offset_left = 151.0
|
||||
offset_top = 126.0
|
||||
offset_right = 453.0
|
||||
offset_bottom = 151.0
|
||||
text = "ui_tutorial_combine_more_powerful_spells"
|
||||
|
||||
[node name="Marker2D" type="Marker2D" parent="."]
|
||||
position = Vector2(434, 105)
|
||||
script = ExtResource("4_fh50l")
|
||||
ItemId = "x3"
|
||||
|
||||
[node name="WoodenBox" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(711, 179)
|
||||
|
||||
[node name="WoodenBox4" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(676, 179)
|
||||
|
||||
[node name="WoodenBox5" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(676, 144)
|
||||
|
||||
[node name="WoodenBox6" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(675, 102)
|
||||
|
||||
[node name="WoodenBox7" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(641, 180)
|
||||
|
||||
[node name="WoodenBox8" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(640, 142)
|
||||
|
||||
[node name="WoodenBox9" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(640, 101)
|
||||
|
||||
[node name="WoodenBox2" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(712, 138)
|
||||
|
||||
[node name="WoodenBox3" parent="." instance=ExtResource("4_60glh")]
|
||||
position = Vector2(711, 98)
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("5_ll4ng")]
|
||||
position = Vector2(473, 285)
|
||||
_initialDurability = null
|
||||
_maxDurability = null
|
||||
|
||||
[node name="TripleShotSpell" type="Sprite2D" parent="."]
|
||||
position = Vector2(637, 85)
|
||||
texture = ExtResource("6_2qcf3")
|
|
@ -169,6 +169,7 @@ locale/translations=PackedStringArray("res://locals/DeathInfo.en.translation", "
|
|||
2d_physics/layer_8="Wall"
|
||||
2d_physics/layer_9="Furniture"
|
||||
2d_physics/layer_10="WeaponDamageArea"
|
||||
2d_physics/layer_11="Barrier"
|
||||
|
||||
[physics]
|
||||
|
||||
|
|
|
@ -583,6 +583,7 @@ public static class Config
|
|||
/// <para>武器伤害区域</para>
|
||||
/// </summary>
|
||||
public const int WeaponDamageArea = 10;
|
||||
public const int Barrier = 11;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -318,6 +318,7 @@ public partial class CharacterTemplate : CharacterBody2D
|
|||
//角色不能穿过墙壁和地板
|
||||
SetCollisionMaskValue(Config.LayerNumber.Wall, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Floor, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
|
||||
InputPickable = true;
|
||||
}
|
||||
|
||||
|
|
18
scripts/furniture/Barrier.cs
Normal file
18
scripts/furniture/Barrier.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
namespace ColdMint.scripts.furniture;
|
||||
|
||||
/// <summary>
|
||||
/// <para>Barrier</para>
|
||||
/// <para>屏障型家具</para>
|
||||
/// </summary>
|
||||
public partial class Barrier : Furniture
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
CanSleep = false;
|
||||
SetCollisionLayerValue(Config.LayerNumber.Barrier, true);
|
||||
SetCollisionLayerValue(Config.LayerNumber.Furniture, false);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Furniture, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
|
||||
}
|
||||
}
|
|
@ -31,6 +31,7 @@ public partial class Furniture : RigidBody2D
|
|||
}
|
||||
|
||||
_durability = _initialDurability;
|
||||
SetCollisionLayerValue(Config.LayerNumber.Furniture, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Wall, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Platform, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Floor, true);
|
||||
|
@ -60,6 +61,11 @@ public partial class Furniture : RigidBody2D
|
|||
/// </returns>
|
||||
public bool Damage(DamageTemplate damageTemplate)
|
||||
{
|
||||
return false;
|
||||
_durability -= damageTemplate.Damage;
|
||||
if (_durability <= 0)
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using ColdMint.scripts.camp;
|
||||
using ColdMint.scripts.character;
|
||||
using ColdMint.scripts.damage;
|
||||
using ColdMint.scripts.furniture;
|
||||
using ColdMint.scripts.pickable;
|
||||
using ColdMint.scripts.projectile.decorator;
|
||||
using ColdMint.scripts.utils;
|
||||
|
@ -117,6 +118,7 @@ public partial class Projectile : CharacterBody2D
|
|||
SetCollisionMaskValue(Config.LayerNumber.Player, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Mob, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.PickAbleItem, true);
|
||||
SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
|
||||
//Platform collision layer is not allowed to collide
|
||||
//平台碰撞层不可碰撞
|
||||
SetCollisionMaskValue(Config.LayerNumber.Platform, false);
|
||||
|
@ -191,6 +193,11 @@ public partial class Projectile : CharacterBody2D
|
|||
return true;
|
||||
}
|
||||
|
||||
if (target is Furniture)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (target is PickAbleTemplate pickAbleTemplate)
|
||||
{
|
||||
//The picked-up item cannot resist the bullet.
|
||||
|
@ -258,6 +265,18 @@ public partial class Projectile : CharacterBody2D
|
|||
pickAbleTemplate.ApplyImpulse(new Vector2(normalized.X * _repelStrength * Config.CellSize,
|
||||
normalized.Y * _repelStrength * Config.CellSize));
|
||||
}
|
||||
}else if (target is Furniture furniture)
|
||||
{
|
||||
var damage = new Damage
|
||||
{
|
||||
Attacker = owner,
|
||||
MaxDamage = _maxDamage,
|
||||
MinDamage = _minDamage
|
||||
};
|
||||
damage.CreateDamage();
|
||||
damage.MoveLeft = Velocity.X < 0;
|
||||
damage.Type = _damageType;
|
||||
furniture.Damage(damage);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using ColdMint.scripts.debug;
|
||||
using ColdMint.scripts.projectile;
|
||||
using ColdMint.scripts.projectile.decorator;
|
||||
using Godot;
|
||||
|
@ -31,10 +30,8 @@ public partial class NodeSpawnOnKillCharacterSpell : SpellPickAble
|
|||
{
|
||||
if (_nodeSpawnOnKillCharacterDecorator == null)
|
||||
{
|
||||
LogCat.Log("添加失败");
|
||||
return;
|
||||
}
|
||||
LogCat.Log("添加成功");
|
||||
projectile.AddProjectileDecorator(_nodeSpawnOnKillCharacterDecorator);
|
||||
}
|
||||
}
|
BIN
sprites/furnitures/wooden_box.png
Normal file
BIN
sprites/furnitures/wooden_box.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 383 B |
34
sprites/furnitures/wooden_box.png.import
Normal file
34
sprites/furnitures/wooden_box.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cvlm5tmv43i8t"
|
||||
path="res://.godot/imported/wooden_box.png-e7ba04eee30e6d8bdcb4d83cc293c878.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/furnitures/wooden_box.png"
|
||||
dest_files=["res://.godot/imported/wooden_box.png-e7ba04eee30e6d8bdcb4d83cc293c878.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/tutorials/spellEditor.png
Normal file
BIN
sprites/tutorials/spellEditor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
34
sprites/tutorials/spellEditor.png.import
Normal file
34
sprites/tutorials/spellEditor.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cdjmfqp854utu"
|
||||
path="res://.godot/imported/spellEditor.png-8983010bf1ca07812126ff7d72e09d7c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/tutorials/spellEditor.png"
|
||||
dest_files=["res://.godot/imported/spellEditor.png-8983010bf1ca07812126ff7d72e09d7c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
sprites/tutorials/tripleShotSpell.png
Normal file
BIN
sprites/tutorials/tripleShotSpell.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
34
sprites/tutorials/tripleShotSpell.png.import
Normal file
34
sprites/tutorials/tripleShotSpell.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://kgodvs3ilxbs"
|
||||
path="res://.godot/imported/tripleShotSpell.png-b0de68158b44bf1a08d84f07ae59dec2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/tutorials/tripleShotSpell.png"
|
||||
dest_files=["res://.godot/imported/tripleShotSpell.png-b0de68158b44bf1a08d84f07ae59dec2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -29,14 +29,15 @@ texture_region_size = Vector2i(32, 32)
|
|||
1:2/0 = 0
|
||||
1:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0 = 0
|
||||
|
|
Loading…
Reference in New Issue
Block a user