Traveller/scripts/database/GameDbContext.cs

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C#
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using ColdMint.scripts.database.gameDbTables;
using Microsoft.EntityFrameworkCore;
namespace ColdMint.scripts.database;
/// <summary>
/// <para>Game database</para>
/// <para>游戏数据库</para>
/// </summary>
public class GameDbContext(DbContextOptions<GameDbContext> options) : DbContext(options)
{
public DbSet<ErrorRecord> ErrorRecords { get; set; }
/// <summary>
/// <para>Async add error record</para>
/// <para>异步添加错误信息</para>
/// </summary>
/// <param name="errorRecord"></param>
public async void AddOrUpdateErrorRecordAsync(ErrorRecord errorRecord)
{
if (errorRecord.Message == null)
{
return;
}
var oldErrorRecord = await ErrorRecords.FindAsync(errorRecord.Message);
if (oldErrorRecord == null)
{
ErrorRecords.Add(errorRecord);
}
else
{
oldErrorRecord.Count++;
oldErrorRecord.LastDateTime = errorRecord.LastDateTime;
ErrorRecords.Update(oldErrorRecord);
}
await SaveChangesAsync();
}
}