Traveller/scripts/inventory/PlaceholderItem.cs

36 lines
918 B
C#
Raw Normal View History

using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>PlaceholderItem</para>
/// <para>占位物品</para>
/// </summary>
public class PlaceholderItem : IItem
{
public int Index { get; set; }
public string Id { get; set; }
public Texture2D Icon { get; }
public string Name { get; }
public string? Description { get; } = null;
public int Quantity { get; set; } = 1;
public int MaxQuantity { get; } = 1;
public bool IsSelect { get; set; }
public bool CanContainItems { get; set; } = false;
public IItemContainer? ItemContainer { get; set; }
public IItemContainer? SelfItemContainer { get; set; }
public int MergeableItemCount(IItem other, int unallocatedQuantity)
{
return 0;
}
public IItem? CreateItem(int number)
{
return null;
}
public void Use(Node2D? owner, Vector2 targetGlobalPosition)
{
}
}