Traveller/scripts/inventory/PlaceholderItem.cs

32 lines
988 B
C#
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using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>A blank item used to occupy a space in the display. The IsSelect property is set to true so that the item display always appears selected when drawn.</para>
/// <para>物品容器显示器内用于占位的空白物品。IsSelect属性设置为true使得物品显示器绘制时总是显示为选中状态。</para>
/// </summary>
public class PlaceholderItem : IItem
{
public string Id { get; set; }
public Texture2D Icon { get; }
public string Name { get; }
public string? Description { get; } = null;
public int Quantity { get; set; } = 1;
public int MaxQuantity { get; } = 1;
public bool IsSelect { get; set; } = true;
public int MergeableItemCount(IItem other, int unallocatedQuantity)
{
return 0;
}
public IItem? CreateItem(int number)
{
return null;
}
public void Use(Node2D? owner, Vector2 targetGlobalPosition)
{
}
}