32 lines
988 B
C#
32 lines
988 B
C#
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using Godot;
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namespace ColdMint.scripts.inventory;
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/// <summary>
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/// <para>A blank item used to occupy a space in the display. The IsSelect property is set to true so that the item display always appears selected when drawn.</para>
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/// <para>物品容器显示器内用于占位的空白物品。IsSelect属性设置为true,使得物品显示器绘制时总是显示为选中状态。</para>
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/// </summary>
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public class PlaceholderItem : IItem
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{
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public string Id { get; set; }
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public Texture2D Icon { get; }
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public string Name { get; }
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public string? Description { get; } = null;
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public int Quantity { get; set; } = 1;
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public int MaxQuantity { get; } = 1;
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public bool IsSelect { get; set; } = true;
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public int MergeableItemCount(IItem other, int unallocatedQuantity)
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{
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return 0;
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}
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public IItem? CreateItem(int number)
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{
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return null;
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}
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public void Use(Node2D? owner, Vector2 targetGlobalPosition)
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{
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}
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}
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