2024-06-12 15:42:35 +00:00
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using ColdMint.scripts.map.events;
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2024-05-07 09:38:50 +00:00
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using ColdMint.scripts.utils;
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2024-04-28 13:55:19 +00:00
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using Godot;
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namespace ColdMint.scripts.inventory;
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2024-05-04 14:59:46 +00:00
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/// <summary>
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/// <para>HotBar</para>
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/// <para>快捷物品栏</para>
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/// </summary>
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2024-06-12 13:33:29 +00:00
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public partial class HotBar : HBoxContainer
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2024-04-28 13:55:19 +00:00
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{
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2024-06-12 15:42:35 +00:00
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private IItemContainer? _itemContainer;
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2024-04-28 13:55:19 +00:00
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public override void _Ready()
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{
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base._Ready();
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2024-06-12 15:42:35 +00:00
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_itemContainer = new UniversalItemContainer();
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EventManager.PlayerInstanceChangeEvent += PlayerInstanceChangeEvent;
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2024-05-07 09:38:50 +00:00
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NodeUtils.DeleteAllChild(this);
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2024-05-03 14:35:54 +00:00
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for (var i = 0; i < Config.HotBarSize; i++)
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2024-04-28 13:55:19 +00:00
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{
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2024-06-14 04:44:31 +00:00
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_itemContainer.AddItemSlot(this);
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2024-06-12 15:42:35 +00:00
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}
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}
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/// <summary>
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/// <para>When the player instance changes, we update the binding of the item container</para>
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/// <para>当玩家实例改变时,我们更新物品容器的绑定</para>
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/// </summary>
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/// <param name="playerInstanceChangeEvent"></param>
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private void PlayerInstanceChangeEvent(PlayerInstanceChangeEvent playerInstanceChangeEvent)
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{
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if (_itemContainer is UniversalItemContainer universalItemContainer)
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{
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universalItemContainer.CharacterTemplate = GameSceneNodeHolder.Player;
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2024-05-08 10:22:04 +00:00
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}
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}
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2024-05-03 14:35:54 +00:00
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (Input.IsActionJustPressed("hotbar_next"))
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{
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//Mouse wheel down
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//鼠标滚轮向下
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2024-06-12 15:42:35 +00:00
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_itemContainer?.SelectTheNextItemSlot();
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2024-05-03 14:35:54 +00:00
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}
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if (Input.IsActionJustPressed("hotbar_previous"))
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{
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//Mouse wheel up
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//鼠标滚轮向上
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2024-06-12 15:42:35 +00:00
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_itemContainer?.SelectThePreviousItemSlot();
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2024-05-03 14:35:54 +00:00
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}
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if (Input.IsActionJustPressed("hotbar_1"))
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{
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SelectItemSlotByHotBarShortcutKey(0);
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}
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if (Input.IsActionJustPressed("hotbar_2"))
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{
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SelectItemSlotByHotBarShortcutKey(1);
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}
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if (Input.IsActionJustPressed("hotbar_3"))
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{
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SelectItemSlotByHotBarShortcutKey(2);
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}
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if (Input.IsActionJustPressed("hotbar_4"))
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{
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SelectItemSlotByHotBarShortcutKey(3);
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}
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if (Input.IsActionJustPressed("hotbar_5"))
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{
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SelectItemSlotByHotBarShortcutKey(4);
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}
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if (Input.IsActionJustPressed("hotbar_6"))
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{
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SelectItemSlotByHotBarShortcutKey(5);
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}
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if (Input.IsActionJustPressed("hotbar_7"))
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{
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SelectItemSlotByHotBarShortcutKey(6);
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}
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if (Input.IsActionJustPressed("hotbar_8"))
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{
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SelectItemSlotByHotBarShortcutKey(7);
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}
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if (Input.IsActionJustPressed("hotbar_9"))
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{
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SelectItemSlotByHotBarShortcutKey(8);
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}
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}
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/// <summary>
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/// <para>Select the HotBar project using the shortcut keys</para>
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/// <para>通过快捷键选择HotBar项目</para>
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/// </summary>
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/// <para>The Pc version of the shortcut key index is 0-9</para>
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/// <para>Pc版本的快捷键索引为0-9</para>
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/// <param name="shortcutKeyIndex"></param>
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private void SelectItemSlotByHotBarShortcutKey(int shortcutKeyIndex)
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{
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if (_itemContainer == null)
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2024-06-06 13:05:51 +00:00
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{
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return;
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}
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2024-06-12 15:42:35 +00:00
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_itemContainer.SelectItemSlot(shortcutKeyIndex);
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2024-05-06 10:59:39 +00:00
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}
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2024-06-12 13:33:29 +00:00
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public IItemContainer? GetItemContainer()
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2024-06-06 14:43:07 +00:00
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{
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return _itemContainer;
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}
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public override void _ExitTree()
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{
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base._ExitTree();
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EventManager.PlayerInstanceChangeEvent -= PlayerInstanceChangeEvent;
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2024-04-28 13:55:19 +00:00
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}
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}
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