Traveller/scripts/inventory/HotBar.cs

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using ColdMint.scripts.character;
using ColdMint.scripts.utils;
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using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>HotBar</para>
/// <para>快捷物品栏</para>
/// </summary>
public partial class HotBar : HBoxContainer
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{
private UniversalItemContainer? _universalItemContainer;
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public override void _Ready()
{
base._Ready();
_universalItemContainer = new UniversalItemContainer
{
CharacterTemplate = new Player()
};
NodeUtils.DeleteAllChild(this);
for (var i = 0; i < Config.HotBarSize; i++)
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{
_universalItemContainer.AddItemSlot(this, i);
}
}
public override void _Process(double delta)
{
base._Process(delta);
if (Input.IsActionJustPressed("hotbar_next"))
{
//Mouse wheel down
//鼠标滚轮向下
_universalItemContainer?.SelectTheNextItemSlot();
}
if (Input.IsActionJustPressed("hotbar_previous"))
{
//Mouse wheel up
//鼠标滚轮向上
_universalItemContainer?.SelectThePreviousItemSlot();
}
if (Input.IsActionJustPressed("hotbar_1"))
{
SelectItemSlotByHotBarShortcutKey(0);
}
if (Input.IsActionJustPressed("hotbar_2"))
{
SelectItemSlotByHotBarShortcutKey(1);
}
if (Input.IsActionJustPressed("hotbar_3"))
{
SelectItemSlotByHotBarShortcutKey(2);
}
if (Input.IsActionJustPressed("hotbar_4"))
{
SelectItemSlotByHotBarShortcutKey(3);
}
if (Input.IsActionJustPressed("hotbar_5"))
{
SelectItemSlotByHotBarShortcutKey(4);
}
if (Input.IsActionJustPressed("hotbar_6"))
{
SelectItemSlotByHotBarShortcutKey(5);
}
if (Input.IsActionJustPressed("hotbar_7"))
{
SelectItemSlotByHotBarShortcutKey(6);
}
if (Input.IsActionJustPressed("hotbar_8"))
{
SelectItemSlotByHotBarShortcutKey(7);
}
if (Input.IsActionJustPressed("hotbar_9"))
{
SelectItemSlotByHotBarShortcutKey(8);
}
}
/// <summary>
/// <para>Select the HotBar project using the shortcut keys</para>
/// <para>通过快捷键选择HotBar项目</para>
/// </summary>
/// <para>The Pc version of the shortcut key index is 0-9</para>
/// <para>Pc版本的快捷键索引为0-9</para>
/// <param name="shortcutKeyIndex"></param>
private void SelectItemSlotByHotBarShortcutKey(int shortcutKeyIndex)
{
if (_universalItemContainer == null)
{
return;
}
_universalItemContainer.SelectItemSlot(shortcutKeyIndex);
}
public IItemContainer? GetItemContainer()
{
return _universalItemContainer;
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}
}