Traveller/prefab/weapons/StaffNecromancy.tscn

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[gd_scene load_steps=8 format=3 uid="uid://dnnn2xyayiehk"]
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[ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="1_ms3us"]
[ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w8hhv"]
[ext_resource type="Texture2D" uid="uid://dg5vwprt66w4j" path="res://sprites/weapon/StaffNecromancy_Icon.png" id="3_31iau"]
[ext_resource type="PackedScene" uid="uid://bdxgx5vcof8em" path="res://prefab/projectile/Catapult.tscn" id="3_hk5nr"]
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[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
size = Vector2(49, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
size = Vector2(49, 5.25)
[node name="StaffOfTheUndead" type="RigidBody2D"]
collision_layer = 8
collision_mask = 34
angular_damp = -1.0
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script = ExtResource("1_w8hhv")
OffsetAngle = 0.087
ProjectileScenes = [ExtResource("3_hk5nr")]
Sequentially = true
FiringIntervalAsMillisecond = 300
UniqueIcon = ExtResource("3_31iau")
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[node name="DamageArea2D" type="Area2D" parent="."]
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collision_layer = 8
collision_mask = 102
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
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position = Vector2(25.5, 0.5)
shape = SubResource("RectangleShape2D_obcq2")
[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
position = Vector2(30, 0)
texture = ExtResource("1_ms3us")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(25.5, 0.375)
shape = SubResource("RectangleShape2D_14m1g")
[node name="Marker2D" type="Marker2D" parent="."]
position = Vector2(65, 0)
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"]
stream = ExtResource("4_ffr2k")
bus = &"SoundEffect"