[gd_scene load_steps=8 format=3 uid="uid://dnnn2xyayiehk"] [ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="1_ms3us"] [ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w8hhv"] [ext_resource type="Texture2D" uid="uid://dg5vwprt66w4j" path="res://sprites/weapon/StaffNecromancy_Icon.png" id="3_31iau"] [ext_resource type="PackedScene" uid="uid://bdxgx5vcof8em" path="res://prefab/projectile/Catapult.tscn" id="3_hk5nr"] [ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"] size = Vector2(49, 5) [sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"] size = Vector2(49, 5.25) [node name="StaffOfTheUndead" type="RigidBody2D"] collision_layer = 8 collision_mask = 34 angular_damp = -1.0 script = ExtResource("1_w8hhv") OffsetAngle = 0.087 ProjectileScenes = [ExtResource("3_hk5nr")] Sequentially = true FiringIntervalAsMillisecond = 300 UniqueIcon = ExtResource("3_31iau") [node name="DamageArea2D" type="Area2D" parent="."] collision_layer = 8 collision_mask = 102 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"] position = Vector2(25.5, 0.5) shape = SubResource("RectangleShape2D_obcq2") [node name="StaffOfTheUndead2" type="Sprite2D" parent="."] position = Vector2(30, 0) texture = ExtResource("1_ms3us") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(25.5, 0.375) shape = SubResource("RectangleShape2D_14m1g") [node name="Marker2D" type="Marker2D" parent="."] position = Vector2(65, 0) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"] stream = ExtResource("4_ffr2k") bus = &"SoundEffect"